private void _AttachDamage(IIndividual individual, float damage) { HitForce hit = new HitForce(); hit.Damage = damage; _AttachHit(individual, hit); }
void IIndividual.AttachHit(Guid target, HitForce force) { var damage = force.Damage; _DamageCount += damage; _AidCount += force.Aid; if (InjuredEvent != null) { InjuredEvent(target, damage); } }
private void _AttachHit(IIndividual target, HitForce hit_force) { if (_Attacked.Contains(target.Id) == false) { _Attacked.Add(target.Id); if (_Caster.HasHit() && _HitNextsEvent != null) { _HitNextsEvent(_Caster.Data.HitNexts); } target.AttachHit(_Player.Id, hit_force); } }
void IStage.Leave() { if (_Complete) { var item = _Player.Bag.Find(_ItemId); if (item != null) { var target = _Targets.Values.FirstOrDefault(t => EntityData.IsActor(t.EntityType) && t.Status == ACTOR_STATUS_TYPE.STUN); if (target != null) { HitForce hit = new HitForce(); var aid = item.GetAid() + _Caster.GetAid(); hit.Aid = aid; target.AttachHit(_Player.Id, hit); _Player.Bag.Remove(_ItemId); } } } }
void IStage.Leave() { if (_Complete) { var item = _Player.Bag.Find(_ItemId); if (item != null) { var target = _Targets.Values.FirstOrDefault( t => EntityData.IsActor(t.EntityType) && t.Status == ACTOR_STATUS_TYPE.STUN ); if (target != null) { HitForce hit = new HitForce(); var aid = item.GetAid() + _Caster.GetAid(); hit.Aid = aid; target.AttachHit(_Player.Id , hit); _Player.Bag.Remove(_ItemId); } } } }
private void _AttachHit(IIndividual target, HitForce hit_force) { if (_Attacked.Contains(target.Id) == false) { _Attacked.Add(target.Id); if (_Caster.HasHit() && _HitNextsEvent !=null) _HitNextsEvent(_Caster.Data.HitNexts); target.AttachHit(_Player.Id , hit_force); } }
private void _AttachDamage(IIndividual individual, float damage) { HitForce hit = new HitForce(); hit.Damage = damage; _AttachHit(individual , hit); }
void IIndividual.AttachHit(Guid target , HitForce force) { var damage = force.Damage; _DamageCount += damage; _AidCount += force.Aid; if (InjuredEvent != null) InjuredEvent(target , damage); }