void IDevelopActor.CreateItem(string name, int count) { var ip = new ItemProvider(); var item = ip.CreateItem(name, count); Bag.Add(item); }
Guid[] IMapGate.SpawnField(ENTITY[] types) { foreach (var type in types) { if (_EntityFieldResource[type] <= 0) { return(new Guid[0]); } } List <Guid> ids = new List <Guid>(); foreach (var type in types) { if (_EntityFieldResource[type] > 0) { var itemProvider = new ItemProvider(); var aboriginal = _Create(_Map, type, itemProvider); _EntityFieldResource[type]--; _Join(aboriginal); aboriginal.DoneEvent += () => { _EntityFieldResource[type]++; _Left(aboriginal.Entity.Id); }; ids.Add(aboriginal.Entity.Id); } } return(ids.ToArray()); }
private void _ToGame(GamePlayerRecord record, Realm.Map map) { var player = EntityProvider.Create(record.Entity); var itemProvider = new ItemProvider(); var itemAxe = itemProvider.MakeItem("Axe1", 0.5f); var itemSword1 = itemProvider.MakeItem("Sword1", 0.5f); var itemSword2 = itemProvider.MakeItem("Sword2", 0.5f); var itemShield1 = itemProvider.MakeItem("Shield1", 0.5f); player.Bag.Add(itemAxe); player.Bag.Add(itemSword1); player.Bag.Add(itemSword2); player.Bag.Add(itemShield1); foreach (var item in record.Items) { player.Bag.Add(item); } var stage = new GameStage(this._Binder, map.Finder, map.Gate, player); stage.ExitEvent += () => { }; stage.TransmitEvent += _ToRealm; _Machine.Push(stage); }
private void _Create(ItemFormula key, int[] amounts) { var quality = ItemProvider.GetQuality(key, amounts); var itemProvider = new ItemProvider(); var item = itemProvider.BuildItem(quality, key.Item, key.Effects); _Player.Bag.Add(item); }
private void _Supplement() { if (this.Count() <= 1) { var idx = Regulus.Utility.Random.Instance.NextInt(0, _Items.Length); var itemProvider = new ItemProvider(); Add(itemProvider.CreateItem(_Items[idx].Name)); } }
Guid IMapGate.Spawn(ENTITY type) { var itemProvider = new ItemProvider(); var aboriginal = _Create(_Map, type, itemProvider); aboriginal.DoneEvent += () => { _Left(aboriginal.Entity.Id); }; _Join(aboriginal); return(aboriginal.Entity.Id); }
private Aboriginal _Create(Map map, ENTITY type, ItemProvider item_provider) { var entiry = EntityProvider.Create(type); var items = item_provider.FromStolen(); foreach (var item in items) { entiry.Bag.Add(item); } var wisdom = new StandardBehavior(entiry); var aboriginal = new Aboriginal(map, this, entiry, wisdom); return(aboriginal); }
void IDevelopActor.MakeItem(string name, float quality) { var formulas = Resource.Instance.Formulas; var formula = (from f in formulas where f.Id == name select f).FirstOrDefault(); if (formula == null) { return; } var ip = new ItemProvider(); var item = ip.BuildItem(quality, formula.Item, formula.Effects); Bag.Add(item); }
Guid IMapGate.SpawnEnterance(ENTITY type) { if (_EntityEnteranceResource[type] > 0) { var itemProvider = new ItemProvider(); var aboriginal = _Create(_Map, type, itemProvider); _EntityEnteranceResource[type]--; _Join(aboriginal); aboriginal.DoneEvent += () => { _EntityEnteranceResource[type]++; _Left(aboriginal.Entity.Id); }; return(aboriginal.Entity.Id); } return(Guid.Empty); }
void IBootable.Launch() { var provider = new ItemProvider(); _Actor.Bag.Add(provider.BuildItem(1, "AidKit1", new [] { new ItemEffect() { Effects = new [] { new Effect() { Type = EFFECT_TYPE.AID, Value = 10 } }, Quality = 0.5f } })); _Actor.Bag.Add(provider.BuildItem(1, "Axe1", new[] { new ItemEffect() { Effects = new [] { new Effect() { Type = EFFECT_TYPE.ATTACK_ADD, Value = 1 } }, Quality = 0.5f } })); _ToGame(_Map); }