private ChipLibrary _GenerateCommonChipSet()
            {
                // 築巢
                Chip chip1 = new Chip();
                chip1.Name = "築巢";
                chip1.Red = new int[] { 0, 0, 0 };
                chip1.Yellow = new int[] { 1, 1, 2 };
                chip1.Green = new int[] { 0, 0, 0 };
                chip1.Power = new int[] { 0, 0, 0 };
                chip1.Initiatives = new int[] { 4 };
                chip1.Passives = new int[] { 2 };

                // 下風突襲
                Chip chip2 = new Chip();
                chip2.Name = "下風突襲";
                chip2.Red = new int[] { 1, 1, 1 };
                chip2.Yellow = new int[] { 0, 0, 0 };
                chip2.Green = new int[] { 0, 0, 1 };
                chip2.Power = new int[] { 0, 0, 0 };
                chip2.Initiatives = new int[] { 3 };
                chip2.Passives = new int[] { 1 };

                ChipLibrary cl = new ChipLibrary();
                for (int i = 0; i < 500; ++i )
                {
                    cl.Push(chip2);
                    cl.Push(chip1);
                }
                cl.Shuffle();
                return cl;
            }
 public void OnChips(Chip[] chips)
 {
     ChipCount = chips.Length;
     IsDecided = true;
 }