public new static GameObject <T> Load(String PathName) { // First we load up the Data In the Serialization file. String gameDataObjectXMLPath = Path.Combine(PathName, "ImageSequence"); ImageSequence <T> sequenceLoaded = LoadSerializationFileForFolder(gameDataObjectXMLPath); // Now lets look for and load up any images that we find. String[] tgaFilesArray = Directory.GetFiles(PathName, "*.tga"); List <String> sortedTgaFiles = new List <string>(tgaFilesArray); // Make sure they are sorted. sortedTgaFiles.Sort(); sequenceLoaded.m_Images = new Image <T> [sortedTgaFiles.Count]; int imageIndex = 0; foreach (String tgaFile in sortedTgaFiles) { sequenceLoaded.m_Images[imageIndex] = new Image <T>(); Stream imageStream = File.Open(tgaFile, FileMode.Open); sequenceLoaded.m_Images[imageIndex].LoadImageData(imageStream); imageIndex++; } return(sequenceLoaded); }
private static ImageSequence <T> LoadSerializationFileForFolder(String gameDataObjectXMLPath) { ImageSequence <T> sequenceLoaded; sequenceLoaded = (ImageSequence <T>) GameObject <T> .Load(gameDataObjectXMLPath); if (sequenceLoaded == null) { sequenceLoaded = new ImageSequence <T>(); sequenceLoaded.SaveXML(gameDataObjectXMLPath); } return(sequenceLoaded); }