public MainPage() { InitializeComponent(); _rand = new Random(); //Cursor.Hide(); this._clock = new GameClock(); this._spawnClock = new GameClock(); MouseState.Listen(this, this); CompositionTarget.Rendering += new EventHandler(CompositionTarget_Rendering); this._sprites = new List<Sprite>(); this._viseur = new Viseur(this.graphicDevice); this._viseur.Load(); this._sprites.Add(this._viseur); this._score = 0; this._spawnInterval = TimeSpan.FromSeconds(3); }
public MainPage() { InitializeComponent(); _rand = new Random(); //Cursor.Hide(); this._clock = new GameClock(); this._spawnClock = new GameClock(); MouseState.Listen(this, this); CompositionTarget.Rendering += new EventHandler(CompositionTarget_Rendering); this._sprites = new List <Sprite>(); this._viseur = new Viseur(this.graphicDevice); this._viseur.Load(); this._sprites.Add(this._viseur); this._score = 0; this._spawnInterval = TimeSpan.FromSeconds(3); }