private void WriteImageSheetJson(JsonWriter output, string key, ImageSheet sheet) { using (output.BeginObject(key)) { using (output.BeginArray("entries")) { foreach (ImageSheetEntry entry in sheet) { entry.WriteJson(output); } } } }
public void WriteDialogJson(JsonWriter output, string key, AGS.Types.Dialog dialog) { if (dialog == null) { output.WriteNull(key); return; } using (output.BeginObject(key)) { output.WriteValue("scriptName", dialog.Name); output.WriteValue("showTextParser", dialog.ShowTextParser); using (output.BeginArray("options")) { foreach (AGS.Types.DialogOption option in dialog.Options) { WriteDialogOptionJson(output, option); } } } }
private void WriteSpritesJson(JsonWriter output, string key) { using (output.BeginArray(key)) { foreach (SpriteImageSheetEntry entry in spriteImageSheetEntries) { if (entry == null || entry.Width == 0 || entry.Height == 0) { output.WriteNull(); } else { using (output.BeginObject()) { output.WriteValue("s", GameImageSheets.IndexOf(entry.OwningSheet)); output.WriteValue("n", entry.EntryNumber); } } } } }
private void WriteView(JsonWriter output, string key, AGS.Types.View view) { if (view == null) { output.WriteNull(key); return; } using (output.BeginObject(key)) { using (output.BeginArray("loops")) { foreach (AGS.Types.ViewLoop loop in view.Loops) { WriteLoopJson(output, loop); } } } }
private void WriteStringArrayJson(JsonWriter output, string key, IEnumerable strings) { using (output.BeginArray(key)) { foreach (string str in strings) { output.WriteValue(str); } } }
public void WriteLoopJson(JsonWriter output, string key, AGS.Types.ViewLoop loop) { if (loop == null) { output.WriteNull(key); return; } using (output.BeginObject(key)) { output.WriteValue("runNextLoop", loop.RunNextLoop); using (output.BeginArray("frames")) { foreach (AGS.Types.ViewFrame frame in loop.Frames) { WriteFrameJson(output, frame); } } } }
public void WriteGuiJson(JsonWriter output, string key, AGS.Types.GUI gui) { if (gui == null) { output.WriteNull(key); return; } using (output.BeginObject(key)) { output.WriteValue("scriptName", gui.Name); output.WriteValue("backgroundColor", gui.BackgroundColor); output.WriteValue("backgroundImage", gui.BackgroundImage); if (gui is AGS.Types.NormalGUI) { output.WriteValue("type", "normal"); AGS.Types.NormalGUI normalGui = (AGS.Types.NormalGUI)gui; output.WriteValue("borderColor", normalGui.BorderColor); output.WriteValue("clickable", normalGui.Clickable); output.WriteValue("left", normalGui.Left); output.WriteValue("top", normalGui.Top); output.WriteValue("width", normalGui.Width); output.WriteValue("height", normalGui.Height); output.WriteValue("onClick", normalGui.OnClick); output.WriteValue("popupYPos", normalGui.PopupYPos); output.WriteValue("transparency", normalGui.Transparency); switch (normalGui.Visibility) { case AGS.Types.GUIVisibility.MouseYPos: output.WriteValue("visibility", "mouseYPos"); break; case AGS.Types.GUIVisibility.Normal: output.WriteValue("visibility", "normal"); break; case AGS.Types.GUIVisibility.NormalButInitiallyOff: output.WriteValue("visibility", "normalButInitiallyOff"); break; case AGS.Types.GUIVisibility.Persistent: output.WriteValue("visibility", "persistent"); break; case AGS.Types.GUIVisibility.PopupModal: output.WriteValue("visibility", "popupModal"); break; default: throw new Exception("Unknown GUIVisibility: " + normalGui.Visibility); } output.WriteValue("zOrder", normalGui.ZOrder); } else if (gui is AGS.Types.TextWindowGUI) { output.WriteValue("type", "textWindow"); AGS.Types.TextWindowGUI textWindowGui = (AGS.Types.TextWindowGUI)gui; output.WriteValue("borderColor", textWindowGui.BorderColor); output.WriteValue("textColor", textWindowGui.TextColor); } else { throw new Exception("Unknown GUI Type: " + gui); } using (output.BeginArray("controls")) { foreach (AGS.Types.GUIControl control in gui.Controls) { WriteGuiControlJson(output, control); } } } }
public void WriteGameDef(JsonWriter output, string key) { using (output.BeginObject(key)) { output.WriteValue("guid", GetCurrentGameGuid()); WriteSettingsJson(output, "settings"); // mouseCursors using (output.BeginArray("mouseCursors")) { foreach (AGS.Types.MouseCursor cursor in editor.CurrentGame.Cursors) { WriteMouseCursorJson(output, cursor); } } // room numbers using (output.BeginArray("roomNumbers")) { foreach (AGS.Types.IRoom room in editor.CurrentGame.Rooms) { output.WriteValue(room.Number); } } // translation names using (output.BeginArray("translationNames")) { foreach (AGS.Types.Translation translation in editor.CurrentGame.Translations) { output.WriteValue(translation.Name); } } // views using (output.BeginArray("views")) { foreach (AGS.Types.View view in GetAllViews()) { WriteViewJson(output, view); } } // dialogs using (output.BeginArray("dialogs")) { foreach (AGS.Types.Dialog dialog in editor.CurrentGame.Dialogs) { WriteDialogJson(output, dialog); } } // characters using (output.BeginArray("characters")) { foreach (AGS.Types.Character character in editor.CurrentGame.Characters) { WriteCharacterJson(output, character); } } // inventory items using (output.BeginArray("inventoryItems")) { foreach (AGS.Types.InventoryItem inventoryItem in editor.CurrentGame.InventoryItems) { WriteInventoryItemJson(output, inventoryItem); } } // initial inventory items using (output.BeginArray("initialInventoryItems")) { foreach (AGS.Types.InventoryItem inventoryItem in editor.CurrentGame.InventoryItems) { if (inventoryItem.PlayerStartsWithItem) { output.WriteValue(inventoryItem.ID); } } } // image sheets using (output.BeginArray("imageSheets")) foreach (ImageSheet sheet in GameImageSheets) { WriteImageSheetJson(output, sheet); } // numbered images (sprites) WriteSpritesJson(output, "numberedImages"); // fonts WriteFontsJson(output, "fonts"); // GUIs using (output.BeginArray("guis")) { foreach (AGS.Types.GUI gui in editor.CurrentGame.GUIs) { WriteGuiJson(output, gui); } } output.WriteValue("playerCharacter", HacksAndKludges.GetPlayerCharacter(editor.CurrentGame).ID); // global messages using (output.BeginArray("globalMessages")) { foreach (string s in HacksAndKludges.GetGlobalMessages(editor.CurrentGame)) { output.WriteValue(s); } } // text parser using (output.BeginObject("textParserWords")) { foreach (AGS.Types.TextParserWord word in HacksAndKludges.GetTextParser(editor.CurrentGame).Words) { output.WriteValue(word.Word, word.WordGroup); } } // custom property schema using (output.BeginObject("customPropertySchema")) { using (output.BeginArray("definitions")) { foreach (AGS.Types.CustomPropertySchemaItem item in HacksAndKludges.GetPropertySchema(editor.CurrentGame).PropertyDefinitions) using (output.BeginObject()) { output.WriteValue("appliesToCharacters", item.AppliesToCharacters); output.WriteValue("appliesToHotspots", item.AppliesToHotspots); output.WriteValue("appliesToInvItems", item.AppliesToInvItems); output.WriteValue("appliesToObjects", item.AppliesToObjects); output.WriteValue("appliesToRooms", item.AppliesToRooms); output.WriteValue("name", item.Name); output.WriteValue("description", item.Description); output.WriteValue("type", EnumName(item.Type)); switch (item.Type) { case AGS.Types.CustomPropertyType.Boolean: output.WriteValue("defaultValue", item.DefaultValue == "true"); break; case AGS.Types.CustomPropertyType.Number: output.WriteValue("defaultValue", double.Parse(item.DefaultValue)); break; case AGS.Types.CustomPropertyType.Text: output.WriteValue("defaultValue", item.DefaultValue); break; } } } } // lip sync using (output.BeginObject("lipSync")) { output.WriteValue("type", EnumName(HacksAndKludges.GetLipSync(editor.CurrentGame).Type)); output.WriteValue("defaultFrame", HacksAndKludges.GetLipSync(editor.CurrentGame).DefaultFrame); using (output.BeginArray("charactersPerFrame")) { foreach (string cpf in HacksAndKludges.GetLipSync(editor.CurrentGame).CharactersPerFrame) { output.WriteValue(cpf); } } } // old interaction variables using (output.BeginArray("oldInteractionVariables")) { foreach (AGS.Types.OldInteractionVariable old in HacksAndKludges.GetOldInteractionVariables(editor.CurrentGame)) using (output.BeginObject()) { output.WriteValue("scriptName", old.ScriptName); output.WriteValue("value", old.Value); } } } }
private void WriteFontsJson(JsonWriter output, string key) { using (output.BeginArray(key)) { foreach (AgsFont font in fonts) { WriteFontJson(output, font); } } }
private void WriteFontJson(JsonWriter output, string key, AgsFont font) { if (font == null) { output.WriteNull(key); return; } using (output.BeginObject(key)) { using (output.BeginArray("chars")) { foreach (AgsFontChar c in font.Chars) { WriteFontCharJson(output, c); } } } }
public void WriteRoomDefJson(JsonWriter output, string key) { AGS.Types.ILoadedRoom room = editor.RoomController.CurrentRoom; if (room == null) { output.WriteNull(key); return; } AGS.Types.IRoom room2 = null; for (int i = 0; i < editor.CurrentGame.Rooms.Count; i++) { if (editor.CurrentGame.Rooms[i].Number == room.Number) { room2 = editor.CurrentGame.Rooms[i]; } } if (room2 == null) { throw new Exception("Room #" + room.Number + " not found in the rooms list!"); } using (output.BeginObject(key)) { output.WriteValue("game", GetCurrentGameGuid()); output.WriteValue("name", room2.Description); output.WriteValue("number", room.Number); output.WriteValue("stateSaving", room2.StateSaving); output.WriteValue("bottomEdgeY", room.BottomEdgeY); output.WriteValue("leftEdgeX", room.LeftEdgeX); output.WriteValue("rightEdgeX", room.RightEdgeX); output.WriteValue("topEdgeY", room.TopEdgeY); output.WriteValue("backgroundAnimationDelay", room.BackgroundAnimationDelay); output.WriteValue("legacyMusicVolumeAdjustment", EnumName(room.MusicVolumeAdjustment)); output.WriteValue("playerCharacterView", room.PlayerCharacterView); output.WriteValue("colorDepth", room.ColorDepth); output.WriteValue("width", room.Width); output.WriteValue("height", room.Height); output.WriteValue("numBackgrounds", room.BackgroundCount); Dictionary<int,bool> usedHotspots; Dictionary<int,bool> usedRegions; Dictionary<int,bool> usedWalkables; Dictionary<int,bool> usedWalkBehinds; using (output.BeginObject("masks")) { usedHotspots = WriteRoomMaskJson(output, "hotspots", AGS.Types.RoomAreaMaskType.Hotspots); usedRegions = WriteRoomMaskJson(output, "regions", AGS.Types.RoomAreaMaskType.Regions); usedWalkables = WriteRoomMaskJson(output, "walkableAreas", AGS.Types.RoomAreaMaskType.WalkableAreas); usedWalkBehinds = WriteRoomMaskJson(output, "walkBehinds", AGS.Types.RoomAreaMaskType.WalkBehinds); } using (output.BeginArray("hotspots")) { foreach (AGS.Types.RoomHotspot hs in room.Hotspots) { WriteRoomHotspotJson(output, hs, usedHotspots.ContainsKey(hs.ID)); } } using (output.BeginArray("objects")) { foreach (AGS.Types.RoomObject obj in room.Objects) { WriteRoomObjectJson(output, obj); } } using (output.BeginArray("walkbehinds")) { foreach (AGS.Types.RoomWalkBehind wb in room.WalkBehinds) { WriteRoomWalkbehindJson(output, wb, usedWalkBehinds.ContainsKey(wb.ID)); } } using (output.BeginArray("walkableAreas")) { foreach (AGS.Types.RoomWalkableArea area in room.WalkableAreas) { WriteRoomWalkableAreaJson(output, area, usedWalkables.ContainsKey(area.ID)); } } using (output.BeginArray("regions")) { foreach (AGS.Types.RoomRegion reg in room.Regions) { WriteRoomRegionJson(output, reg, usedRegions.ContainsKey(reg.ID)); } } WriteCustomPropertiesJson(output, "properties", room.Properties); } }
public Dictionary<int, bool> WriteRoomMaskJson(JsonWriter output, string key, AGS.Types.RoomAreaMaskType maskType) { Dictionary<int,bool> usedZones = new Dictionary<int,bool>(); using (output.BeginArray(key)) { QuadTreeTools.ZoneGetter getZone = delegate(int x, int y) { int zone; if (x < 0 || y < 0 || y >= editor.RoomController.CurrentRoom.Height || x >= editor.RoomController.CurrentRoom.Width) { zone = 0; } else { zone = editor.RoomController.GetAreaMaskPixel(maskType, x, y); } usedZones[zone] = true; return zone; }; int rootSize = QuadTreeTools.GetRootSize( editor.RoomController.CurrentRoom.Width, editor.RoomController.CurrentRoom.Height); QuadTreeNode rootNode = new QuadTreeNode(getZone, QuadTreeTools.RootSizeToPixels(rootSize), 0, 0); rootNode.process(editor.RoomController.CurrentRoom.Width, editor.RoomController.CurrentRoom.Height); WriteQuadTreeNode(output, rootNode); } return usedZones; }