/// <summary>
 /// Initializes a new instance of the <see cref="RumbleIntensity"/> struct.
 /// </summary>
 /// <param name="forceFeedback">Force feedback.</param>
 /// <param name="screenShake">Screen shake.</param>
 public RumbleIntensity(ForceFeedbackIntensities forceFeedback, ScreenShakeIntensities screenShake)
 {
     this.forceFeedback = forceFeedback;
     this.screenShake   = screenShake;
 }
 public void SetVibration(ForceFeedbackIntensities intensities)
 {
     Debug.Log($"Setting Vibration. Left: {intensities.LeftMotor}, Right: {intensities.RightMotor}");
 }