protected override void LoadContent() { var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice)); var primitivesService = new PrimitivesService(this.GraphicsDevice); var renderer = new Renderer(spriteBatchAdapter, primitivesService); this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager()); var scrollView = new ScrollViewer(); this.rootElement.Content = scrollView; var stackPanel = new StackPanel(); scrollView.Content = stackPanel; scrollView.CanHorizontallyScroll = true; var headerFont = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("SpriteFont")); var descFont = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("SpriteFont")); foreach (int app in Enumerable.Range(0, 2)) { var grid = new Grid { ColumnDefinitions = { new ColumnDefinition { Width = GridLength.Auto }, new ColumnDefinition() } }; grid.Children.Add( new Image { Source = new TextureImage( new Texture2DAdapter(this.Game.Content.Load<Texture2D>("Textures/badger2"))) }); var textStack = new StackPanel { Margin = new Thickness(12, 0, 0, 0) }; Grid.SetColumn(textStack, 1); grid.Children.Add(textStack); textStack.Children.Add(new TextBlock(headerFont) { Text = "Title" }); textStack.Children.Add( new TextBlock(descFont) { Text = "Description - some text that should wrap when it runs of the screen.", Wrapping = TextWrapping.Wrap, }); stackPanel.Children.Add(grid); } }
protected override void LoadContent() { this.spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice)); var primitivesService = new PrimitivesService(this.GraphicsDevice); var renderer = new Renderer(this.spriteBatchAdapter, primitivesService); this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer); var spriteFont = this.Game.Content.Load<SpriteFont>("MySpriteFont"); var spriteFontAdapter = new SpriteFontAdapter(spriteFont); var grid = new Grid { Background = new SolidColorBrush(Colors.White), RowDefinitions = { new RowDefinition(), new RowDefinition { Height = new GridLength(320) }, new RowDefinition() }, ColumnDefinitions = { new ColumnDefinition { Width = new GridLength(200) }, new ColumnDefinition { Width = new GridLength(200) } } }; this.rootElement.Content = grid; var topLeftBorder = new Border { BorderBrush = new SolidColorBrush(Colors.Black), BorderThickness = new Thickness(0, 0, 0, 2), Child = new TextBlock(spriteFontAdapter) { Text = "Score: 5483", Margin = new Thickness(10) } }; Grid.SetRow(topLeftBorder, 0); Grid.SetColumn(topLeftBorder, 0); grid.Children.Add(topLeftBorder); var topRightBorder = new Border { BorderBrush = new SolidColorBrush(Colors.Black), BorderThickness = new Thickness(0, 0, 0, 2), Child = new TextBlock(spriteFontAdapter) { Text = "High: 9999", Margin = new Thickness(10), HorizontalAlignment = HorizontalAlignment.Right } }; Grid.SetRow(topRightBorder, 0); Grid.SetColumn(topRightBorder, 1); grid.Children.Add(topRightBorder); var bottomLeftBorder = new Border { BorderBrush = new SolidColorBrush(Colors.Black), BorderThickness = new Thickness(0, 2, 0, 0), Background = new SolidColorBrush(new Color(106, 168, 79, 255)), Child = new TextBlock(spriteFontAdapter) { Text = "Lives: 3", Margin = new Thickness(10), VerticalAlignment = VerticalAlignment.Bottom } }; Grid.SetRow(bottomLeftBorder, 2); Grid.SetColumn(bottomLeftBorder, 0); grid.Children.Add(bottomLeftBorder); var bottomRightBorder = new Border { BorderBrush = new SolidColorBrush(Colors.Black), BorderThickness = new Thickness(0, 2, 0, 0), Background = new SolidColorBrush(new Color(106, 168, 79, 255)) }; Grid.SetRow(bottomRightBorder, 2); Grid.SetColumn(bottomRightBorder, 1); grid.Children.Add(bottomRightBorder); }
protected override void LoadContent() { this.spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice)); var primitivesService = new PrimitivesService(this.GraphicsDevice); var renderer = new Renderer(this.spriteBatchAdapter, primitivesService); var spriteFontAdapter = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Segoe18")); var largeFont = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Segoe30")); var addButtonImageTexture = new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("AddButton"))); var trashButtonImageTexture = new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("TrashButton"))); this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager()); var buttonClickResults = new ObservableCollection<string>(); var header1 = new TextBlock(spriteFontAdapter) { Text = "MY APPLICATION", Foreground = new SolidColorBrush(Colors.White), Margin = new Thickness(10) }; var header2 = new TextBlock(largeFont) { Text = "XNA Application Bar", Foreground = new SolidColorBrush(Colors.White), Margin = new Thickness(10) }; var itemsControl = new ItemsControl { ItemsSource = buttonClickResults, ItemTemplate = _ => { var textBlock = new TextBlock(spriteFontAdapter) { Foreground = new SolidColorBrush(Colors.White) }; textBlock.Bind( TextBlock.TextProperty, BindingFactory.CreateOneWay<string>()); return textBlock; } }; var scrollViewer = new ScrollViewer { Content = itemsControl }; var applicationBar = new ApplicationBar { Buttons = { new ApplicationBarIconButton("Add", addButtonImageTexture), new ApplicationBarIconButton("Delete", trashButtonImageTexture) } }; var grid = new Grid { Background = new SolidColorBrush(Colors.Black), RowDefinitions = { new RowDefinition { Height = GridLength.Auto }, new RowDefinition { Height = GridLength.Auto }, new RowDefinition(), new RowDefinition { Height = new GridLength(70) } }, Children = { header1, header2, scrollViewer, applicationBar } }; applicationBar.Clicks.Subscribe( Observer.Create<ApplicationBarIconButton>(s => buttonClickResults.Add(s.Text))); Grid.SetRow(header1, 0); Grid.SetRow(header2, 1); Grid.SetRow(scrollViewer, 2); Grid.SetRow(applicationBar, 3); this.rootElement.Content = grid; }
protected override void LoadContent() { var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice)); var renderer = new Renderer(spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice)); this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager()); this.lcd = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Lcd")); this.led = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Led")); // TODO: Some changes in ReactiveEx v2.0, using alternative for now, fill fix up later //Observable.FromEvent<EventArgs>( // handler => this.Game.Window.OrientationChanged += handler, // handler => this.Game.Window.OrientationChanged -= handler).Subscribe( // _ => this.rootElement.Viewport = this.Game.GraphicsDevice.Viewport.ToRect()); // Alternative mechanism to hook up to the event. Ensure you manage unhooking the event yourself. this.Game.Window.OrientationChanged += (sender, args) => this.rootElement.Viewport = this.Game.GraphicsDevice.Viewport.ToRect(); var timeTextBlock = new TextBlock(this.led) { Foreground = new SolidColorBrush(Colors.Red), HorizontalAlignment = HorizontalAlignment.Center }; timeTextBlock.Bind(TextBlock.TextProperty, this.clock.TimeDisplay); var periodTextBlock = new TextBlock(this.led) { Foreground = new SolidColorBrush(Colors.Yellow), Padding = new Thickness(10), VerticalAlignment = VerticalAlignment.Center }; periodTextBlock.Bind( TextBlock.TextProperty, BindingFactory.CreateOneWay<Clock, int, string>(this.clock, c => c.Period)); IElement homeTeamPanel = this.CreateTeamDisplay(this.homeTeam); var clockPanel = new StackPanel { Children = { new Border { HorizontalAlignment = HorizontalAlignment.Center, BorderBrush = new SolidColorBrush(Colors.White), BorderThickness = new Thickness(4), Padding = new Thickness(10), Margin = new Thickness(10), Width = 280, Child = timeTextBlock }, new StackPanel { HorizontalAlignment = HorizontalAlignment.Center, Orientation = Orientation.Horizontal, Children = { new TextBlock(this.lcd) { Text = "PERIOD", Foreground = new SolidColorBrush(Colors.LightGray), Padding = new Thickness(10), VerticalAlignment = VerticalAlignment.Center }, periodTextBlock } } } }; IElement guestTeamPanel = this.CreateTeamDisplay(this.guestTeam); var grid = new Grid { Background = new SolidColorBrush(Colors.Black), ColumnDefinitions = { new ColumnDefinition { Width = GridLength.Auto }, new ColumnDefinition(), new ColumnDefinition { Width = GridLength.Auto } }, Children = { homeTeamPanel, clockPanel, guestTeamPanel } }; Grid.SetColumn(homeTeamPanel, 0); Grid.SetColumn(clockPanel, 1); Grid.SetColumn(guestTeamPanel, 2); var border = new Border { Height = 280, VerticalAlignment = VerticalAlignment.Top, BorderBrush = new SolidColorBrush(Colors.LightGray), BorderThickness = new Thickness(5), Child = grid, }; this.rootElement.Content = border; }
protected override void LoadContent() { var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice)); var renderer = new Renderer(spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice)); this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer); this.lcd = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Lcd")); this.led = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("Led")); Observable.FromEvent<EventArgs>( handler => this.Game.Window.OrientationChanged += handler, handler => this.Game.Window.OrientationChanged -= handler).Subscribe( _ => this.rootElement.Viewport = this.Game.GraphicsDevice.Viewport.ToRect()); IElement homeTeamPanel = this.CreateTeamDisplay(); var clockPanel = new StackPanel { Children = { new Border { HorizontalAlignment = HorizontalAlignment.Center, BorderBrush = new SolidColorBrush(Colors.White), BorderThickness = new Thickness(4), Padding = new Thickness(10), Margin = new Thickness(10), Child = new TextBlock(this.led) { Text = "00:00", Foreground = new SolidColorBrush(Colors.Red), HorizontalAlignment = HorizontalAlignment.Center } }, new StackPanel { HorizontalAlignment = HorizontalAlignment.Center, Orientation = Orientation.Horizontal, Children = { new TextBlock(this.lcd) { Text = "PERIOD", Foreground = new SolidColorBrush(Colors.LightGray), Padding = new Thickness(10), VerticalAlignment = VerticalAlignment.Center }, new TextBlock(this.led) { Text = "0", Foreground = new SolidColorBrush(Colors.Yellow), Padding = new Thickness(10), VerticalAlignment = VerticalAlignment.Center } } } } }; IElement guestTeamPanel = this.CreateTeamDisplay(); var grid = new Grid { Background = new SolidColorBrush(Colors.Black), ColumnDefinitions = { new ColumnDefinition { Width = GridLength.Auto }, new ColumnDefinition(), new ColumnDefinition { Width = GridLength.Auto } }, Children = { homeTeamPanel, clockPanel, guestTeamPanel } }; Grid.SetColumn(homeTeamPanel, 0); Grid.SetColumn(clockPanel, 1); Grid.SetColumn(guestTeamPanel, 2); var border = new Border { VerticalAlignment = VerticalAlignment.Top, BorderBrush = new SolidColorBrush(Colors.LightGray), BorderThickness = new Thickness(5), Child = grid, }; this.rootElement.Content = border; }
protected override void LoadContent() { this.spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice)); var primitivesService = new PrimitivesService(this.GraphicsDevice); var renderer = new Renderer(this.spriteBatchAdapter, primitivesService); this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer); // TODO: Some changes in ReactiveEx v2.0, using alternative for now, fill fix up later //Observable.FromEvent<EventArgs>( // handler => this.Game.Window.OrientationChanged += handler, // handler => this.Game.Window.OrientationChanged -= handler).Subscribe( // _ => this.rootElement.Viewport = this.Game.GraphicsDevice.Viewport.ToRect()); // Alternative mechanism to hook up to the event. Ensure you manage unhooking the event yourself. this.Game.Window.OrientationChanged += (sender, args) => this.rootElement.Viewport = this.Game.GraphicsDevice.Viewport.ToRect(); var spriteFont = this.Game.Content.Load<SpriteFont>("MySpriteFont"); var spriteFontAdapter = new SpriteFontAdapter(spriteFont); var grid = new Grid { Background = new SolidColorBrush(Colors.White), RowDefinitions = { new RowDefinition { Height = new GridLength(50) }, new RowDefinition(), new RowDefinition { Height = new GridLength(50) } }, ColumnDefinitions = { new ColumnDefinition(), new ColumnDefinition() } }; this.rootElement.Content = grid; var topLeftBorder = new Border { BorderBrush = new SolidColorBrush(Colors.Black), BorderThickness = new Thickness(0, 0, 0, 2), Child = new TextBlock(spriteFontAdapter) { Text = "Score: 5483", Margin = new Thickness(10) } }; Grid.SetRow(topLeftBorder, 0); Grid.SetColumn(topLeftBorder, 0); grid.Children.Add(topLeftBorder); var topRightBorder = new Border { BorderBrush = new SolidColorBrush(Colors.Black), BorderThickness = new Thickness(0, 0, 0, 2), Child = new TextBlock(spriteFontAdapter) { Text = "High: 9999", Margin = new Thickness(10), HorizontalAlignment = HorizontalAlignment.Right } }; Grid.SetRow(topRightBorder, 0); Grid.SetColumn(topRightBorder, 1); grid.Children.Add(topRightBorder); var bottomLeftBorder = new Border { BorderBrush = new SolidColorBrush(Colors.Black), BorderThickness = new Thickness(0, 2, 0, 0), Background = new SolidColorBrush(new Color(106, 168, 79, 255)), Child = new TextBlock(spriteFontAdapter) { Text = "Lives: 3", Margin = new Thickness(10), VerticalAlignment = VerticalAlignment.Bottom } }; Grid.SetRow(bottomLeftBorder, 2); Grid.SetColumn(bottomLeftBorder, 0); grid.Children.Add(bottomLeftBorder); var bottomRightBorder = new Border { BorderBrush = new SolidColorBrush(Colors.Black), BorderThickness = new Thickness(0, 2, 0, 0), Background = new SolidColorBrush(new Color(106, 168, 79, 255)) }; Grid.SetRow(bottomRightBorder, 2); Grid.SetColumn(bottomRightBorder, 1); grid.Children.Add(bottomRightBorder); }