public Food DescribeNewBoilAction(int stepNumber, Food foodToBeBoiled, float requiredTime) { Boil action = new Boil(stepNumber, foodToBeBoiled, requiredTime); _actions.Add(action); totalStepCount++; return(action.GetResultedFood()); }
public Food DescribeNewBoilAction(int stepNumber, string identifier, float requiredTime) { Food f = new Food(identifier); _initialFoods.Add(f); Boil action = new Boil(stepNumber, f, requiredTime); _actions.Add(action); totalStepCount++; return(action.GetResultedFood()); }
public Food DescribeNewBoilAction(int stepNumber, GameObject foodObject, float requiredTime) { Food f = new Food(foodObject.GetComponent <FoodStatus>().foodIdentifier); _initialFoods.Add(f); Boil action = new Boil(stepNumber, f, requiredTime); _actions.Add(action); totalStepCount++; return(action.GetResultedFood()); }
// Use this for initialization void Start() { scale = gameObject.transform.localScale; positionY = 150; isActive = true; Recipe r = objectSpawner.GetComponent <CreateRecipeScene>().GetRecipe(); List <Action> actions = r.GetActions(); GameObject a; int prevStepNumber = 0; foreach (Action action in actions) { a = Instantiate(taskUI); a.transform.SetParent(gameObject.transform); Vector3 pos = gameObject.transform.GetChild(0).GetComponent <RectTransform>().localPosition; pos.y = pos.y - positionY; a.GetComponent <RectTransform>().localPosition = pos; a.GetComponent <RectTransform>().localRotation = gameObject.transform.GetChild(0).GetComponent <RectTransform>().localRotation; a.GetComponent <RectTransform>().localScale = gameObject.transform.GetChild(0).GetComponent <RectTransform>().localScale; a.transform.GetChild(0).gameObject.SetActive(false); positionY = positionY + 50; string header = " "; if (prevStepNumber != action.GetStepNumber()) { header = action.GetStepNumber() + "- "; } if (action.GetActionType().ToString().Equals("Boil")) { Boil boil = (Boil)action; a.GetComponent <Text>().text = header + "Boil " + boil.GetInvolvedFood().GetFoodIdentifier() + " " + boil.GetRequiredTime() + " seconds"; } else if (action.GetActionType().ToString().Equals("Chop")) { Chop chop = (Chop)action; a.GetComponent <Text>().text = header + "Chop " + chop.GetInvolvedFood().GetFoodIdentifier() + " to " + chop.GetRequiredPieceCount() + " pieces"; } else if (action.GetActionType().ToString().Equals("Cook")) { Cook cook = (Cook)action; a.GetComponent <Text>().text = header + "Cook " + cook.GetInvolvedFood().GetFoodIdentifier() + " " + cook.GetRequiredTime() + " seconds in " + cook.GetRequiredHeat() + " celcius"; } else if (action.GetActionType().ToString().Equals("Fry")) { Fry fry = (Fry)action; a.GetComponent <Text>().text = header + "Fry " + fry.GetInvolvedFood().GetFoodIdentifier() + " " + fry.GetRequiredTime() + " seconds"; } else if (action.GetActionType().ToString().Equals("PutTogether")) { PutTogether puttogether = (PutTogether)action; a.GetComponent <Text>().text = "Put Together " + puttogether.GetInvolvedFood().GetFoodIdentifier() + " and " + puttogether.GetDestinationFood().GetFoodIdentifier(); } else { a.GetComponent <Text>().text = header + action.GetActionType() + " " + action.GetInvolvedFood().GetFoodIdentifier(); } prevStepNumber = action.GetStepNumber(); } }
void UseActionList(List <Action> actionList) { Food b; foreach (Action a in actionList) { if (a.GetInvolvedFood().GetPrev() == null) { b = a.GetInvolvedFood(); } else { b = a.GetInvolvedFood(); while (b.GetPrev() != null) { b = b.GetPrev(); } } GameObject prefab = GetComponent <FindPrefab>().GetPrefab(b.GetFoodIdentifier()); if (a.GetActionType().ToString().Equals("Chop")) { Chop chop = (Chop)a; if (prefab.GetComponent <CanBePeeled>()) { /* if (prefab.transform.GetChild(0).GetComponent<CanBeChopped>()==null) * { * prefab.transform.GetChild(0).gameObject.AddComponent<CanBeChopped>(); * }*/ prefab.transform.GetChild(0).GetComponent <CanBeChopped>().maximumChopCount = chop.GetRequiredPieceCount(); } else { /*if (prefab.GetComponent<CanBeChopped>()==null) * { * prefab.AddComponent<CanBeChopped>(); * }*/ prefab.GetComponent <CanBeChopped>().maximumChopCount = chop.GetRequiredPieceCount(); } } /*else if (a.GetActionType().ToString().Equals("Peel")) * { * Peel peel = (Peel)a; * if (prefab.GetComponent<CanBePeeled>() == null) * { * prefab.AddComponent<CanBePeeled>(); * } * }*/ else if (a.GetActionType().ToString().Equals("Cook")) { Cook cook = (Cook)a; if (prefab.GetComponent <CanBePeeled>()) { /*if (prefab.transform.GetChild(0).GetComponent<CanBeCooked>() == null) * { * prefab.transform.GetChild(0).gameObject.AddComponent<CanBeCooked>(); * }*/ prefab.transform.GetChild(0).GetComponent <CanBeCooked>().requiredCookHeat = (int)cook.GetRequiredHeat(); prefab.transform.GetChild(0).GetComponent <CanBeCooked>().requiredCookTime = (int)cook.GetRequiredTime(); } else { /*if (prefab.GetComponent<CanBeCooked>() == null) * { * prefab.AddComponent<CanBeCooked>(); * }*/ prefab.GetComponent <CanBeCooked>().requiredCookHeat = (int)cook.GetRequiredHeat(); prefab.GetComponent <CanBeCooked>().requiredCookTime = (int)cook.GetRequiredTime(); } } else if (a.GetActionType().ToString().Equals("Fry")) { Fry fry = (Fry)a; if (prefab.GetComponent <CanBePeeled>()) { /*if (prefab.transform.GetChild(0).GetComponent<CanBeFried>() == null) * { * prefab.transform.GetChild(0).gameObject.AddComponent<CanBeFried>(); * }*/ prefab.transform.GetChild(0).GetComponent <CanBeFried>().fryingTimeInSeconds = fry.GetRequiredTime(); } else { /*if (prefab.GetComponent<CanBeFried>() == null) * { * prefab.AddComponent<CanBeFried>(); * }*/ prefab.GetComponent <CanBeFried>().fryingTimeInSeconds = fry.GetRequiredTime(); } } /*else if (a.GetActionType().ToString().Equals("Squeeze")) * { * if (prefab.GetComponent<CanBeSqueezed>() == null) * { * prefab.AddComponent<CanBeSqueezed>(); * } * } * else if (a.GetActionType().ToString().Equals("Smash")) * { * continue; * } * else if (a.GetActionType().ToString().Equals("Break")) * { * //control the if break script is added to prefab * }*/ else if (a.GetActionType().ToString().Equals("Boil")) { Boil boil = (Boil)a; /*if (prefab.GetComponent<CanBeBoiled>() == null) * { * prefab.AddComponent<CanBeBoiled>(); * }*/ prefab.GetComponent <CanBeBoiled>().requiredBoilingTime = (int)boil.GetRequiredTime(); } } List <GameObject> f = new List <GameObject>(); foreach (Action a in actionList) { if (a.GetInvolvedFood().GetPrev() == null) { if (f.Count == 0) { f.Add(GetComponent <FindPrefab>().GetPrefab(a.GetInvolvedFood().GetFoodIdentifier())); } else if (f.Contains(GetComponent <FindPrefab>().GetPrefab(a.GetInvolvedFood().GetFoodIdentifier()))) { f.Add(GetComponent <FindPrefab>().GetPrefab(a.GetInvolvedFood().GetFoodIdentifier())); } else { CreateObjectInScene(f[0], f.Count); f.Clear(); f.Add(GetComponent <FindPrefab>().GetPrefab(a.GetInvolvedFood().GetFoodIdentifier())); } } } if (f != null) { CreateObjectInScene(f[0], f.Count); f.Clear(); } }