public VarDeclaration GetGlobalVar(string[] reserved) => new VarDeclaration(ShaderGraph.GetTypeName <T>(), ShaderGraph.GetUniqueName(Name, reserved), Value.GetHLSLValue());
public VarDeclaration GetGlobalVar(string[] reserved) => new VarDeclaration(ShaderGraph.GetTypeName <T>(), ShaderGraph.GetUniqueName(Name, reserved), Value.GetHLSLValue());