public void DoTheMath(int arg1, int arg2) { var client = new MathResponseClient("localhost"); if (arg2 != 0) { client.FourResults(arg1 + arg2, arg1 * arg2, arg1 - arg2, arg1 / arg2); } else { client.ThreeResults(arg1 + arg2, arg1 * arg2, arg1 - arg2); } }
public void Ping(long value) { var client = new MathResponseClient("localhost"); client.Pong(value); }