public static void ConfigureBuildingTemplate(GameObject go, Options.GenericOptions options) { SimCellOccupier simCellOccupier = go.GetComponent <SimCellOccupier>(); simCellOccupier.movementSpeedMultiplier = options.MovementSpeed; simCellOccupier.strengthMultiplier = options.StrengthMultiplier; }
public static void CreateBuildingDef(BuildingDef __result, Options.GenericOptions options) { __result.BaseDecor = options.Decor; __result.BaseDecorRadius = options.DecorRadius; }