public void Draw(RenderTarget target, RenderStates states) { for (int x = 0; x < WORLD_SIZE; x++) { for (int y = 0; y < WORLD_SIZE; y++) { if (chunks[x][y] == null) { continue; } target.Draw(chunks[x][y]); } } foreach (var item in Items.Values) { double distanceToPlayer = AwesomeGame.Distance(item.Position, AwesomeGame.Player.Position); if (distanceToPlayer > Tile.TILE_SIZE * Chunk.CHUNK_SIZE * 0.5f) { continue; } target.Draw(item); } }
public static void Main(string[] args) { String ipAdress = Console.ReadLine(); AwesomeGame game = new AwesomeGame(ipAdress); game.Run(); }
public Chunk GetClosestChunk() { Chunk closestChunk = null; double smallestDist = Double.MaxValue; for (int i = 0; i < World.WORLD_SIZE; i++) { for (int j = 0; j < World.WORLD_SIZE; j++) { double dist = AwesomeGame.Distance(Position, world.chunks[i][j].Position, world.chunks[i][j].Origin); if (dist < smallestDist) { smallestDist = dist; closestChunk = world.chunks[i][j]; } } } return(closestChunk); }