public void AssignAnimations(AnimSprite animSprite, MovementType animType, int spriteType, int animAmount, float time = 0.1f)
        {
            AnimationFrame[] animFrame = new AnimationFrame[animAmount];
            for (int i = 0; i < animAmount; i++)
            {
                animFrame[i] = new AnimationFrame(i, spriteType, time);
            }

            animSprite.AddAnimation(animType, new Animation(animFrame));
        }
        public Player() : base()
        {
            isRectVisible = true;
            TimeTillNextAttack = 1;
            Health = PLAYER_MAX_HEALTH;

            spriteSheet = Content.SpritePlayer;
            AnimSprite = new AnimSprite(spriteSheet);
            //animSprite.color = Color.Red;
            Rect = AnimSprite.RectShape;
            Rect = AnimSprite.RectShape;
            //Rect.FillColor = Color.Red;
            //rect = new RectangleShape(new Vector2f(spriteSheet.SubWidth * size, spriteSheet.SubHeight * size));
            // Center of rectangle
            //rect.Origin = new Vector2f(spriteSheet.SubWidth * size * 0.5f, spriteSheet.SubWidth * size * 0.5f);

            AssignAnimations(AnimSprite, MovementType.Idle, 2, 1);
            AssignAnimations(AnimSprite, MovementType.Horizontal, 1, 9);
            AssignAnimations(AnimSprite, MovementType.Up, 0, 9);
            AssignAnimations(AnimSprite, MovementType.Down, 2, 9);
            AnimSprite.Play(MovementType.Idle);
        }