// Update rectangle selection using reflection
        // This is hacky & dangerous
        // LOOK AWAY NOW!
        internal static void Update(SceneView sceneView)
        {
            InitReflectedData();
            if (!reflectionSucceeded)
            {
                prevStartGUIPoint    = new Vector2(float.PositiveInfinity, float.PositiveInfinity);
                prevMouseGUIPoint    = prevStartGUIPoint;
                prevStartScreenPoint = MathConstants.zeroVector2;
                prevMouseScreenPoint = MathConstants.zeroVector2;
                rectFoundGameObjects.Clear();
                return;
            }

            var s_RectSelectionID_instance = (int)s_RectSelectionID_field.GetValue(null);

            // check if we're rect-selecting
            if (GUIUtility.hotControl == s_RectSelectionID_instance)
            {
                var typeForControl = Event.current.GetTypeForControl(s_RectSelectionID_instance);
                if (typeForControl == EventType.Used ||
                    Event.current.commandName == "ModifierKeysChanged")
                {
                    // m_RectSelection field of SceneView
                    var m_RectSelection_instance = m_RectSelection_field.GetValue(sceneView);

                    // m_RectSelecting field of RectSelection instance
                    var m_RectSelecting_instance = (bool)m_RectSelecting_field.GetValue(m_RectSelection_instance);
                    if (m_RectSelecting_instance)
                    {
                        // m_SelectStartPoint of RectSelection instance
                        var m_SelectStartPoint_instance = (Vector2)m_SelectStartPoint_field.GetValue(m_RectSelection_instance);

                        // m_SelectMousePoint of RectSelection instance
                        var m_SelectMousePoint_instance = (Vector2)m_SelectMousePoint_field.GetValue(m_RectSelection_instance);

                        // determine if our frustum changed since the last time
                        bool modified   = false;
                        bool needUpdate = false;
                        if (prevStartGUIPoint != m_SelectStartPoint_instance)
                        {
                            prevStartGUIPoint    = m_SelectStartPoint_instance;
                            prevStartScreenPoint = Event.current.mousePosition;
                            needUpdate           = true;
                        }
                        if (prevMouseGUIPoint != m_SelectMousePoint_instance)
                        {
                            prevMouseGUIPoint    = m_SelectMousePoint_instance;
                            prevMouseScreenPoint = Event.current.mousePosition;
                            needUpdate           = true;
                        }
                        if (needUpdate)
                        {
                            var rect = CameraUtility.PointsToRect(prevStartScreenPoint, prevMouseScreenPoint);
                            if (rect.width > 3 && rect.height > 3)
                            {
                                var frustum = CameraUtility.GetCameraSubFrustumGUI(sceneView.camera, rect);

                                // Find all the brushes (and it's gameObjects) that are in the frustum
                                if (SceneQueryUtility.GetItemsInFrustum(frustum.Planes,
                                                                        rectFoundGameObjects))
                                {
                                    modified = true;
                                }
                                else
                                {
                                    if (rectFoundGameObjects != null &&
                                        rectFoundGameObjects.Count > 0)
                                    {
                                        rectFoundGameObjects.Clear();
                                        modified = true;
                                    }
                                }
                            }
                        }

                        GameObject[] currentSelection          = null;
                        var          m_LastSelection_instance  = (Dictionary <GameObject, bool>)m_LastSelection_field.GetValue(m_RectSelection_instance);
                        var          m_SelectionStart_instance = (UnityEngine.Object[])m_SelectionStart_field.GetValue(m_RectSelection_instance);
                        if (modified &&
                            rectFoundGameObjects != null &&
                            rectFoundGameObjects.Count > 0)
                        {
                            if (EditModeManager.ActiveTool == null)
                            {
                                if (EditModeManager.EditMode != ToolEditMode.Place ||
                                    EditModeManager.EditMode != ToolEditMode.Edit)
                                {
                                    EditModeManager.EditMode = ToolEditMode.Place;
                                }
                            }

                            foreach (var obj in rectFoundGameObjects)
                            {
                                // if it hasn't already been added, add the obj
                                if (!m_LastSelection_instance.ContainsKey(obj))
                                {
                                    m_LastSelection_instance.Add(obj, false);
                                }


                                // Remove models that we may have selected when we should be selecting it's brushes
                                var models = obj.GetComponentsInParent <CSGModel>(includeInactive: true);
                                var model  = models.Length == 0 ? null : models[0];
                                if (model != null)
                                {
                                    var modelObj = model.gameObject;
                                    if (model != null &&
                                        modelObj != obj &&
                                        m_LastSelection_instance.ContainsKey(modelObj) &&
                                        !ArrayUtility.Contains(m_SelectionStart_instance, modelObj))
                                    {
                                        m_LastSelection_instance.Remove(modelObj);
                                        modified = true;
                                    }
                                }
                            }

                            currentSelection = m_LastSelection_instance.Keys.ToArray();
                            m_CurrentSelection_field.SetValue(m_RectSelection_instance, currentSelection);
                        }
                        for (int j = m_SelectionStart_instance.Length - 1; j >= 0; j--)
                        {
                            var obj = m_SelectionStart_instance[j] as GameObject;
                            if (obj == null)
                            {
                                continue;
                            }

                            if (obj.GetComponent <GeneratedMeshInstance>() != null)
                            {
                                ArrayUtility.RemoveAt(ref m_SelectionStart_instance, j);
                                m_LastSelection_instance.Remove(obj);
                                m_SelectionStart_field.SetValue(m_RectSelection_instance, m_SelectionStart_instance);
                                modified = true;
                            }
                        }

                        if ((Event.current.commandName == "ModifierKeysChanged" || modified))
                        {
                            if (currentSelection == null || modified)
                            {
                                currentSelection = m_LastSelection_instance.Keys.ToArray();
                            }
                            var foundObjects = currentSelection;

                            for (int j = foundObjects.Length - 1; j >= 0; j--)
                            {
                                var obj = foundObjects[j];
                                if (obj == null || obj.GetComponent <GeneratedMeshInstance>() != null)
                                {
                                    ArrayUtility.RemoveAt(ref foundObjects, j);
                                    m_LastSelection_instance.Remove(obj);
                                    m_SelectionStart_field.SetValue(m_RectSelection_instance, m_SelectionStart_instance);
                                }
                            }


                            var selectionTypeNormal = SelectionType_Normal;
                            if (Event.current.shift)
                            {
                                selectionTypeNormal = SelectionType_Additive;
                            }
                            else
                            if (EditorGUI.actionKey)
                            {
                                selectionTypeNormal = SelectionType_Subtractive;
                            }

                            // calling static method UpdateSelection of RectSelection
                            UpdateSelection_method.Invoke(null,
                                                          new object[] {
                                m_SelectionStart_instance,
                                foundObjects,
                                selectionTypeNormal,
                                m_RectSelecting_instance
                            });
                        }
                    }
                }
            }
            if (GUIUtility.hotControl != s_RectSelectionID_instance)
            {
                prevStartGUIPoint = MathConstants.zeroVector2;
                prevMouseGUIPoint = MathConstants.zeroVector2;
                rectFoundGameObjects.Clear();
            }


            var eventType = Event.current.GetTypeForControl(s_RectSelectionID_instance);

            var hotControl = GUIUtility.hotControl;

            if (hotControl == s_RectSelectionID_instance &&
                EditModeManager.ActiveTool.IgnoreUnityRect)
            {
                hotControl            = 0;
                GUIUtility.hotControl = 0;
            }

            switch (eventType)
            {
            case EventType.MouseDown:
            {
                rectClickDown      = (Event.current.button == 0 && hotControl == s_RectSelectionID_instance);
                clickMousePosition = Event.current.mousePosition;
                mouseDragged       = false;
                break;
            }

            case EventType.MouseUp:
            {
                rectClickDown = false;
                break;
            }

            case EventType.MouseMove:
            {
                rectClickDown = false;
                break;
            }

            case EventType.Used:
            {
                if (clickMousePosition != Event.current.mousePosition)
                {
                    mouseDragged = true;
                }
                if (!mouseDragged && rectClickDown &&
                    Event.current.button == 0)
                {
                    // m_RectSelection field of SceneView
                    var m_RectSelection_instance = m_RectSelection_field.GetValue(sceneView);

                    var m_RectSelecting_instance = (bool)m_RectSelecting_field.GetValue(m_RectSelection_instance);
                    if (!m_RectSelecting_instance)
                    {
                        // make sure GeneratedMeshes are not part of our selection
                        if (Selection.gameObjects != null)
                        {
                            var selectedObjects = Selection.objects;
                            var foundObjects    = new List <UnityEngine.Object>();
                            foreach (var obj in selectedObjects)
                            {
                                var component  = obj as Component;
                                var gameObject = obj as GameObject;
                                var transform  = obj as Transform;
                                if (!(component && component.GetComponent <GeneratedMeshes>()) &&
                                    !(gameObject && gameObject.GetComponent <GeneratedMeshes>()) &&
                                    !(transform && transform.GetComponent <Transform>()))
                                {
                                    foundObjects.Add(obj);
                                }
                            }
                            if (foundObjects.Count != selectedObjects.Length)
                            {
                                Selection.objects = foundObjects.ToArray();
                            }
                        }

                        SelectionUtility.DoSelectionClick(sceneView);
                        Event.current.Use();
                    }
                }
                rectClickDown = false;
                break;
            }


            case EventType.ValidateCommand:
            {
                if (Event.current.commandName == "SelectAll")
                {
                    Event.current.Use();
                    break;
                }
                if (Keys.HandleSceneValidate(EditModeManager.CurrentTool, true))
                {
                    Event.current.Use();
                    HandleUtility.Repaint();
                }
                break;
            }

            case EventType.ExecuteCommand:
            {
                if (Event.current.commandName == "SelectAll")
                {
                    var transforms = new List <UnityEngine.Object>();
                    for (int sceneIndex = 0; sceneIndex < SceneManager.sceneCount; sceneIndex++)
                    {
                        var scene = SceneManager.GetSceneAt(sceneIndex);
                        foreach (var gameObject in scene.GetRootGameObjects())
                        {
                            foreach (var transform in gameObject.GetComponentsInChildren <Transform>())
                            {
                                if ((transform.hideFlags & (HideFlags.NotEditable | HideFlags.HideInHierarchy)) == (HideFlags.NotEditable | HideFlags.HideInHierarchy))
                                {
                                    continue;
                                }
                                transforms.Add(transform.gameObject);
                            }
                        }
                    }
                    Selection.objects = transforms.ToArray();

                    Event.current.Use();
                    break;
                }
                break;
            }

            case EventType.KeyDown:
            {
                if (Keys.HandleSceneKeyDown(EditModeManager.CurrentTool, true))
                {
                    Event.current.Use();
                    HandleUtility.Repaint();
                }
                break;
            }

            case EventType.KeyUp:
            {
                if (Keys.HandleSceneKeyUp(EditModeManager.CurrentTool, true))
                {
                    Event.current.Use();
                    HandleUtility.Repaint();
                }
                break;
            }
            }
        }
示例#2
0
        static void OnScene(SceneView sceneView)
        {
            if (!RealtimeCSG.CSGSettings.EnableRealtimeCSG)
            {
                return;
            }
            UpdateOnSceneChange();
            if (EditorApplication.isPlayingOrWillChangePlaymode)
            {
                return;
            }

            if (Event.current.type == EventType.Repaint &&
                !ColorSettings.isInitialized)
            {
                ColorSettings.Update();
            }

            if (!IsActive())
            {
                ResetUpdateRoutine();
            }

            if (Event.current.type == EventType.MouseDown ||
                Event.current.type == EventType.MouseDrag)
            {
                mousePressed = true;
            }
            else if (Event.current.type == EventType.MouseUp ||
                     Event.current.type == EventType.MouseMove)
            {
                mousePressed = false;
            }

            var s_RectSelectionID_instance = (int)s_RectSelectionID_field.GetValue(null);

            UpdateRectSelection(sceneView, s_RectSelectionID_instance);
            OnHandleDragAndDrop(inSceneView: true);

            var eventType = Event.current.GetTypeForControl(s_RectSelectionID_instance);

            var hotControl = GUIUtility.hotControl;

            if (hotControl == s_RectSelectionID_instance &&
                CSGBrushEditorManager.ActiveTool.IgnoreUnityRect)
            {
                hotControl            = 0;
                GUIUtility.hotControl = 0;
            }

            switch (eventType)
            {
            case EventType.MouseDown:
            {
                rectClickDown      = (Event.current.button == 0 && hotControl == s_RectSelectionID_instance);
                clickMousePosition = Event.current.mousePosition;
                mouseDragged       = false;
                break;
            }

            case EventType.MouseUp:
            {
                rectClickDown = false;
                break;
            }

            case EventType.MouseMove:
            {
                rectClickDown = false;
                break;
            }

            case EventType.Used:
            {
                if (clickMousePosition != Event.current.mousePosition)
                {
                    mouseDragged = true;
                }
                if (!mouseDragged && rectClickDown &&
                    Event.current.button == 0)
                {
                    // m_RectSelection field of SceneView
                    var m_RectSelection_instance = m_RectSelection_field.GetValue(sceneView);

                    var m_RectSelecting_instance = (bool)m_RectSelecting_field.GetValue(m_RectSelection_instance);
                    if (!m_RectSelecting_instance)
                    {
                        // make sure GeneratedMeshes are not part of our selection
                        if (Selection.gameObjects != null)
                        {
                            var selectedObjects = Selection.objects;
                            var foundObjects    = new List <UnityEngine.Object>();
                            foreach (var obj in selectedObjects)
                            {
                                var component  = obj as Component;
                                var gameObject = obj as GameObject;
                                var transform  = obj as Transform;
                                if (!(component && component.GetComponent <GeneratedMeshes>()) &&
                                    !(gameObject && gameObject.GetComponent <GeneratedMeshes>()) &&
                                    !(transform && transform.GetComponent <Transform>()))
                                {
                                    foundObjects.Add(obj);
                                }
                            }
                            if (foundObjects.Count != selectedObjects.Length)
                            {
                                Selection.objects = foundObjects.ToArray();
                            }
                        }

                        SelectionUtility.DoSelectionClick();
                        Event.current.Use();
                    }
                }
                rectClickDown = false;
                break;
            }


            case EventType.ValidateCommand:
            {
                if (Event.current.commandName == "SelectAll")
                {
                    Event.current.Use();
                    break;
                }
                if (Keys.HandleSceneValidate(CSGBrushEditorManager.CurrentTool, true))
                {
                    Event.current.Use();
                    HandleUtility.Repaint();
                }
                break;
            }

            case EventType.ExecuteCommand:
            {
                if (Event.current.commandName == "SelectAll")
                {
                    var transforms = new List <UnityEngine.Object>();
                    for (int sceneIndex = 0; sceneIndex < SceneManager.sceneCount; sceneIndex++)
                    {
                        var scene = SceneManager.GetSceneAt(sceneIndex);
                        foreach (var gameObject in scene.GetRootGameObjects())
                        {
                            foreach (var transform in gameObject.GetComponentsInChildren <Transform>())
                            {
                                if ((transform.hideFlags & (HideFlags.NotEditable | HideFlags.HideInHierarchy)) == (HideFlags.NotEditable | HideFlags.HideInHierarchy))
                                {
                                    continue;
                                }
                                transforms.Add(transform.gameObject);
                            }
                        }
                    }
                    Selection.objects = transforms.ToArray();

                    Event.current.Use();
                    break;
                }
                break;
            }

            case EventType.KeyDown:
            {
                if (Keys.HandleSceneKeyDown(CSGBrushEditorManager.CurrentTool, true))
                {
                    Event.current.Use();
                    HandleUtility.Repaint();
                }
                break;
            }

            case EventType.KeyUp:
            {
                if (Keys.HandleSceneKeyUp(CSGBrushEditorManager.CurrentTool, true))
                {
                    Event.current.Use();
                    HandleUtility.Repaint();
                }
                break;
            }

            case EventType.Layout:
            {
                if (currentDragTool != null)
                {
                    currentDragTool.Layout();
                }
                break;
            }

            case EventType.Repaint:
            {
                break;
            }
            }

            //bool fallbackGUI = EditorWindow.focusedWindow != sceneView;
            //fallbackGUI =
            CSGBrushEditorManager.InitSceneGUI(sceneView);                    // || fallbackGUI;
            //fallbackGUI = true;

            /*
             * if (SceneQueryUtility._deepClickIntersections != null &&
             *      SceneQueryUtility._deepClickIntersections.Length > 0)
             * {
             *      foreach (var intersection in SceneQueryUtility._deepClickIntersections)
             *      {
             *              var triangle = intersection.triangle;
             *              Debug.DrawLine(triangle[0], triangle[1]);
             *              Debug.DrawLine(triangle[1], triangle[2]);
             *              Debug.DrawLine(triangle[2], triangle[0]);
             *      }
             * }
             */

            if (Event.current.type == EventType.Repaint)
            {
                MeshInstanceManager.RenderHelperSurfaces(sceneView);
            }

            if (Event.current.type == EventType.Repaint)
            {
                if (currentDragTool != null)
                {
                    currentDragTool.OnPaint();
                }

                SceneTools.OnPaint(sceneView);
            }
            else
            //if (fallbackGUI)
            {
                BottomBarGUI.ShowGUI(sceneView);
            }


            CSGBrushEditorManager.OnSceneGUI(sceneView);

            //if (fallbackGUI)
            {
                TooltipUtility.InitToolTip(sceneView);
                if (Event.current.type == EventType.Repaint)
                {
                    BottomBarGUI.ShowGUI(sceneView);
                }
                if (!mousePressed)
                {
                    Handles.BeginGUI();
                    TooltipUtility.DrawToolTip(getLastRect: false);
                    Handles.EndGUI();
                }
            }
        }