private void mainWindow_Loaded(object sender, RoutedEventArgs e) { BackpackWindow bw = new BackpackWindow(); bw.Owner = this; ClassRaceChoiceWindow crcw = new ClassRaceChoiceWindow(); crcw.Owner = this; StatWindow sw = new StatWindow(); sw.Owner = this; sw.Show(); bw.Show(); this.Activate(); Init i = new Init(); i.Initialize(this, bw, crcw, sw); }
public void Initialize(MainWindow window, BackpackWindow bpwindow, ClassRaceChoiceWindow crcwindow, StatWindow swindow) { Program.main = new Main(window, crcwindow, swindow); window.Title = "Realm 2: " + GetTitle(); if (!Program.noUpdate) { //if the game needs an update show the update dialog var fi = new FileIO(); if (fi.checkver()) { var dnvw = new DownloadNewVersionWindow(window); dnvw.Show(); } } string temppath = Program.path + "\\test.exe"; if (File.Exists(temppath)) { File.Delete(temppath); } if (!FileIO.LoadGame()) { Program.main.player = new Player { combatAbilities = new List <Ability> { new Attack() } }; Program.main.write("Hello there. It looks like you're new to Realm 2.", "Black", true); Program.main.write("What is your name?", "SteelBlue"); Program.main.player.backpack.Add(new Stick()); Program.main.map = new Map(7); Program.main.gm = GameState.GettingPlayerInfo; } else { var templist = Program.main.player.combatAbilities.Select(ability => (Ability)Activator.CreateInstance(Type.GetType("Realm2." + ability.Name.Replace(" ", String.Empty)))).ToList(); Program.main.player.combatAbilities = templist; Program.main.write("Welcome back, " + Program.main.player.name + ".", "SteelBlue"); Program.main.writeStats(); Program.main.currentplace = Program.main.map.getPlace(new Tuple <int, int>(Program.main.player.position.x, Program.main.player.position.y)); Program.main.write("Current Place: ", "Black"); Program.main.write(Program.main.currentplace.name, "Blue", true); Program.main.write(Program.main.currentplace.desc, "Black"); Program.main.gm = GameState.Main; } bpwindow.itemBox.ItemsSource = Program.main.player.backpack; }
/// <summary> /// Constructs the Main class. /// </summary> /// <param name="_mainWindow">Instance of the MainWindow.</param> /// <param name="crcwindow">Instance of the ClassRaceChoiceWindow</param> /// <param name="swindow">Instance of the StatWindow</param> public Main(MainWindow _mainWindow, ClassRaceChoiceWindow crcwindow, StatWindow swindow) { //save the windows mainWindow = _mainWindow; cw = crcwindow; sw = swindow; //for the libraries mainBookList = new List <Book>(); //these are for data binding in the ClassRaceChoiceWindow. And any other time you might want a list with all of the Classes and Races mainBaseClassList = new List <PlayerClass> { new Knight(), new Lancer(), new Brawler(), new Mage(), new Ranger(), new Rogue(), new BladeDancer(), new Assassin(), new DreadKnight(), new Jester() }; mainRaceList = GetEnumerableOfType <Race>().ToList(); mainItemList = GetEnumerableOfType <Item>().ToList(); dungeon = new Dungeon(5, 3); }
/// <summary> /// Constructs the Main class. /// </summary> /// <param name="_mainWindow">Instance of the MainWindow.</param> /// <param name="bpwindow">Instance of the BackpackWindow</param> /// <param name="crcwindow">Instance of the ClassRaceChoiceWindow</param> /// <param name="swindow">Instance of the StatWindow</param> public Main(MainWindow _mainWindow, BackpackWindow bpwindow, ClassRaceChoiceWindow crcwindow, StatWindow swindow) { //save the windows mainWindow = _mainWindow; bw = bpwindow; cw = crcwindow; sw = swindow; //instantiate the player player = new Player(); //make a new map map = new Map(7); //for the libraries mainBookList = new List<Book>() { }; //these are for data binding in the ClassRaceChoiceWindow. And any other time you might want a list with all of the Classes and Races mainClassList = new List<PlayerClass>() { new Knight(), new Lancer(), new Brawler(), new Mage(), new Ranger(), new Rogue(), new BladeDancer(), new Assassin(), new DreadKnight(), new Jester() }; mainRaceList = new List<Race>() { new Human(), new Elf(), new Dwarf(), new Orc(), new Lycanthrope(), new Halfdragon(), new Revenant(), new Djinn(), new Vampire(), new Demon() }; }
private void mainWindow_Loaded(object sender, RoutedEventArgs e) { var bw = new BackpackWindow { Owner = this }; var crcw = new ClassRaceChoiceWindow { Owner = this }; var sw = new StatWindow { Owner = this }; sw.Show(); bw.Show(); Activate(); var i = new Init(); i.Initialize(this, bw, crcw, sw); }
public void Initialize(MainWindow window, BackpackWindow bpwindow, ClassRaceChoiceWindow crcwindow, StatWindow swindow) { Program.main = new Main(window, bpwindow, crcwindow, swindow); bpwindow.itemBox.ItemsSource = Program.main.player.backpack; window.Title = "Realm 2: " + GetTitle(); if (!Program.noUpdate) { //if the game needs an update show the update dialog FileIO fi = new FileIO(); if (fi.checkver()) { DownloadNewVersionWindow dnvw = new DownloadNewVersionWindow(window); dnvw.Show(); } } string temppath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\test.exe"; if (File.Exists(temppath)) File.Delete(temppath); Program.main.write("Hello there. It looks like you're new to Realm 2.", "Black", true); Program.main.write("What is your name?", "SteelBlue"); Program.main.player.backpack.Add(new Stick()); Program.main.gm = GameState.GettingPlayerInfo; }