public void SetGremlins(Gremlins grem1,Gremlins grem2) { this.grem1 = grem1; this.grem2 = grem2; }
public void GetLevelDefaultConfig(Vector2 windowSize, ContentManager content) { Contenu.RemoveRange(0, Contenu.Count); leapHandler = new LeapHandler(content,worldFarseer); boundaries = getBounds(windowSize.X, windowSize.Y, worldFarseer); Plateform gnd = new Plateform(worldFarseer, new Vector2(405, windowSize.Y - 30), plateformsTex.Texture); Water wat1 = new Water(new Vector2(windowSize.X - 125, windowSize.Y - 40), worldFarseer, content); Water wat2 = new Water(new Vector2(windowSize.X - 302, windowSize.Y - 40), worldFarseer, content); Water wat3 = new Water(new Vector2(windowSize.X - 548, windowSize.Y - 40), worldFarseer, content); Water wat4 = new Water(new Vector2(windowSize.X - 795, windowSize.Y - 40), worldFarseer, content); Plateform gnd2 = new Balance(worldFarseer, new Vector2(plateformsTex.Texture.Width + 2, windowSize.Y / 2), plateformsTex.Texture); this.contentManager = content; grem1 = new Gremlins("Guizmo", new Vector2(100, 0), gremlins1Tex.Texture, worldFarseer); grem2 = new Gremlins("Daffy", new Vector2(850, 0), gremlins2Tex.Texture, worldFarseer); isWinner = false; LoadContent(); Contenu.AddRange(new Component[] { gnd, gnd2, wat1, wat2, wat3, wat4 }); }