Load() public method

public Load ( ConfigNode node ) : void
node System.ConfigNode
return void
示例#1
0
 public void Load(ConfigNode node)
 {
     if (!HighLogic.LoadedSceneIsEditor && node.HasNode("UllageSim"))
     {
         ullageSim.Load(node.GetNode("UllageSim"));
     }
 }
示例#2
0
 public void Load(ConfigNode node)
 {
     if (node.HasNode("UllageSim"))
     {
         ullageSim.Load(node.GetNode("UllageSim"));
     }
 }
示例#3
0
        public void Load(ConfigNode node)
        {
            if (!HighLogic.LoadedSceneIsEditor && node.HasNode("UllageSim"))
            {
#if DEBUG
                MonoBehaviour.print("*U* Ullage load called on " + engine.part.name);
#endif
                ullageSim.Load(node.GetNode("UllageSim"));
            }
        }