public void Load(ConfigNode node) { if (!HighLogic.LoadedSceneIsEditor && node.HasNode("UllageSim")) { ullageSim.Load(node.GetNode("UllageSim")); } }
public void Load(ConfigNode node) { if (node.HasNode("UllageSim")) { ullageSim.Load(node.GetNode("UllageSim")); } }
public void Load(ConfigNode node) { if (!HighLogic.LoadedSceneIsEditor && node.HasNode("UllageSim")) { #if DEBUG MonoBehaviour.print("*U* Ullage load called on " + engine.part.name); #endif ullageSim.Load(node.GetNode("UllageSim")); } }