public static Triangle GetTriangle(Vector2 pos1, Vector2 pos2, Vector2 pos3) { return(GetTriangle( PointMgr.GetPoint(pos1), PointMgr.GetPoint(pos2), PointMgr.GetPoint(pos3))); }
public static Circle GetCircle(Vector2 pos, float r) { return(GetCircle(PointMgr.GetPoint(pos), r)); }
public static Line GetEdge(Vector2 pos1, Vector2 pos2) { return(GetEdge(PointMgr.GetPoint(pos1), PointMgr.GetPoint(pos2))); }