public void Run() { game = new ReactorGame(this); Reactor = new REngine(game); game.Run(); Dispose(); }
internal void BloomInit(RBloomSettings settings, ReactorGame game) { _instance._bloomSettings = settings; _instance._bloom = new BloomComponent(game); game.Components.Add(_instance._bloom); _instance._bloom.Settings = settings; _instance._bloom.Enabled = false; }