示例#1
0
        public async Task GiftRoute(object sender, ReceivedDanmakuArgs e)
        {
            // check user eligibility
            if (!Conf.CheckUserEligibility(e))
            {
                return;
            }
            // check gift eligibility
            if (!Conf.CheckGiftEligibility(e))
            {
                return;
            }
            Bridge.ALog("规则检查通过,准备朗读");
            if (Vars.CurrentConf.VoiceReplyFirst)
            {
                var hitAnyRule = await TTSPlayer.PlayVoiceReply(e.Danmaku);

                if (!hitAnyRule || !Vars.CurrentConf.IgnoreIfHitVoiceReply)
                {
                    await TTSPlayer.UnifiedPlay(ProcessGift(e));
                }
            }
            else
            {
                var hitAnyRule = Vars.CurrentConf.VoiceReplyRules.Any(x => x.Matches(e.Danmaku));
                if (!hitAnyRule || !Vars.CurrentConf.IgnoreIfHitVoiceReply)
                {
                    await TTSPlayer.UnifiedPlay(ProcessGift(e));
                }
                await TTSPlayer.PlayVoiceReply(e.Danmaku);
            }
        }
示例#2
0
        public async Task CommentRoute(object sender, ReceivedMessageArgs e)
        {
            // check user eligibility
            if (!Conf.CheckUserEligibility(e))
            {
                return;
            }
            // check content eligibility
            if (!Conf.CheckKeywordEligibility(e))
            {
                return;
            }
            // check length rule
            if (!Conf.CheckDanmakuLength(e))
            {
                return;
            }
            Bridge.ALog("规则检查通过,准备朗读");
            if (Vars.CurrentConf.VoiceReplyFirst)
            {
                var hitAnyRule = await TTSPlayer.PlayVoiceReply(e.Message);

                if (!hitAnyRule || !Vars.CurrentConf.IgnoreIfHitVoiceReply)
                {
                    await TTSPlayer.UnifiedPlay(ProcessDanmaku(e));
                }
            }
            else
            {
                var hitAnyRule = Vars.CurrentConf.VoiceReplyRules.Any(x => x.Matches(e.Message));
                if (!hitAnyRule || !Vars.CurrentConf.IgnoreIfHitVoiceReply)
                {
                    await TTSPlayer.UnifiedPlay(ProcessDanmaku(e));
                }
                await TTSPlayer.PlayVoiceReply(e.Message);
            }
        }