public static IShip Create(PhysicsState state, FactionInfo factionInfo)
        {
            if (!initialized)
            {
                Initialize();
            }

            EarthlingCarrier returnvalue = new EarthlingCarrier(state, factionInfo);

            returnvalue.ControlHandler = new DefaultControlHandler();
            return(returnvalue);
        }
 protected override IShip CreateHardCodedShip()
 {
     return(EarthlingCarrier.Create(new PhysicsState(), null));
 }