private void Form1_FormClosing(object sender, FormClosingEventArgs e) { Structure.shutDown(); }
private void button1_Click(object sender, EventArgs e) { try { while (Structure._RunningServer) { string Command = listBox1.Text; string args = textBox1.Text; switch (listBox1.Text.ToLower()) { case "notice": { foreach (virtualUser Client in UserManager.getAllUsers()) { Client.send(new PACKET_CHAT("Notice", PACKET_CHAT.ChatType.Notice1, args, 100, "Notice")); } return; } case "roominfo": { int RoomID = Convert.ToInt32(args[1]); int RoomChannel = Convert.ToInt32(args[2]); virtualRoom TargetRoom = RoomManager.getRoom(RoomChannel, RoomID); if (TargetRoom == null) { return; } Log.AppendText("SYSTEM >> Informazioni stanza N° " + RoomID); Log.AppendText("SYSTEM >> Room Nome: " + TargetRoom.Name); Log.AppendText("SYSTEM >> Room Status: " + (TargetRoom.RoomStatus == 2 ? "Play" : "Wait")); Log.AppendText("SYSTEM >> Password: "******" / MapID: " + TargetRoom.MapID); Log.AppendText("SYSTEM >> Type: " + TargetRoom.RoomType + " / Mode:" + TargetRoom.Mode); Log.AppendText("SYSTEM >> Players: " + TargetRoom.Players.Count + "/" + TargetRoom.MaxPlayers + ", Spectators " + TargetRoom.Spectators.Count + "/10"); return; } case "kick": { foreach (virtualUser Client in UserManager.getAllUsers()) { if (Client == null) { continue; } if (Client.Nickname.ToLower().Equals(textBox1.Text.ToLower()) || Client.Username.ToLower().Equals(textBox1.Text.ToLower())) { Client.disconnect(); Log.AppendText("User " + Client.Nickname + " è stato kikkato dal server!"); return; } } Log.AppendError("User " + args[1] + " Non online o inesistente!"); return; } case "reload": { ItemManager.DecryptBinFile("items.bin"); ItemManager.LoadItems(); Log.AppendText("SYSTEM --> Item Manager is been reloaded!"); virtualMapData.Load(); Log.AppendText("SYSTEM --> MapData is been reloaded!"); return; } case "stop": { foreach (virtualUser Player in UserManager.getAllUsers()) { Player.send(new PACKET_CHAT("Server", PACKET_CHAT.ChatType.Notice1, "ATTENZIONE: Spiacente, è necessario riavviare il server!!!", 100, "NULL")); Player.send(new PACKET_CHAT("SYSTEM", PACKET_CHAT.ChatType.Room_ToAll, "SYSTEM: Spiacente, è necessario riavviare il server!!!", 999, "Server")); } Log.AppendText("SYSTEM --> SERVER STOPPING!!"); Thread.Sleep(500); Structure.shutDown(); return; } case "/": { foreach (User Player in Structure.LogFromLauncher.Values) { //Player.send(new PACKET_CUSTOM(args)); Player.send(new PACKET_SERVER_LIST(Player)); } return; } default: { Log.AppendText("comando sconosciuto, riprova"); return; } } } } catch { } }