示例#1
0
        private void Client_MessageReceived(RconClient sender, RconPacket packet)
        {
            switch (packet.Type)
            {
            case PacketType.SERVERDATA_AUTH:
                Authenticate(sender, packet);
                break;

            case PacketType.SERVERDATA_EXECCOMMAND:
                if (sender.IsAuthed)
                {
                    HandleCommand(sender, packet);
                }
                else
                {
                    sender.SendPacket(new RconPacket(packet.Id, PacketType.SERVERDATA_RESPONSE_VALUE, "Not authenticated"));
                }
                break;

            default:
                Log.Error($"Recieved an unsupported packet type {packet.Type}. Id: {packet.Id}");
                sender.SendPacket(new RconPacket(packet.Id, PacketType.SERVERDATA_RESPONSE_VALUE, "Invalid packet type"));
                break;
            }
        }
示例#2
0
        private void HandleCommand(RconClient sender, RconPacket packet)
        {
            var message = CommandHandler?.Invoke(packet.Body) ?? "No command handler defined on host.";

            var response = new RconPacket
            {
                Id   = packet.Id,
                Type = PacketType.SERVERDATA_RESPONSE_VALUE,
                Body = message
            };

            sender.SendPacket(response);
        }
示例#3
0
        private void Authenticate(RconClient sender, RconPacket packet)
        {
            var hash = Md5Util.HashString(packet.Body);

            if (_pwHash != null && hash.SequenceEqual(_pwHash))
            {
                Log.Info($"{sender.RemoteEndPoint}: Authorized");
                sender.SendPacket(new RconPacket(packet.Id, PacketType.SERVERDATA_AUTHRESPONSE, string.Empty));
                sender.IsAuthed = true;
            }
            else
            {
                Log.Warn($"{sender.RemoteEndPoint}: Incorrect password attempt");
                sender.SendPacket(new RconPacket(-1, PacketType.SERVERDATA_AUTHRESPONSE, string.Empty));
                sender.IsAuthed = false;
            }
        }
示例#4
0
        private void DoEndAccept(IAsyncResult ar)
        {
            try
            {
                var listener     = (Socket)ar.AsyncState;
                var remoteSocket = listener.EndAccept(ar);
                var client       = new RconClient(remoteSocket);
                Log.Info($"Accepted client {remoteSocket.RemoteEndPoint}");
                _clients.Add(client);
                client.MessageReceived  += Client_MessageReceived;
                client.ConnectionClosed += x => _clients.Remove(x);
                client.StartListening();

                listener.BeginAccept(DoEndAccept, listener);
            }
            catch
            {
                // Dies when the socket is disposed, but we don't care.
            }
        }
示例#5
0
        private void Authenticate(RconClient sender, RconPacket packet)
        {
            var hash = Md5Util.HashString(packet.Body);

            if (_pwHash != null && hash.SequenceEqual(_pwHash))
            {
                Log.Info($"{sender.RemoteEndPoint}: Authorized");
                // Necessary to send an empty RESPONSE_VALUE before sending the AUTHRESPONSE, otherwise most RCON clients don´t realize AUTH has been successfully.
                // See https://developer.valvesoftware.com/wiki/Source_RCON_Protocol#SERVERDATA_AUTH_RESPONSE
                // >>  When the server receives an auth request, it will respond with an empty SERVERDATA_RESPONSE_VALUE, followed immediately by a SERVERDATA_AUTH_RESPONSE indicating whether authentication succeeded or failed.
                sender.SendPacket(new RconPacket(packet.Id, PacketType.SERVERDATA_RESPONSE_VALUE, string.Empty));
                sender.SendPacket(new RconPacket(packet.Id, PacketType.SERVERDATA_AUTHRESPONSE, string.Empty));
                sender.IsAuthed = true;
            }
            else
            {
                Log.Warn($"{sender.RemoteEndPoint}: Incorrect password attempt");
                sender.SendPacket(new RconPacket(packet.Id, PacketType.SERVERDATA_RESPONSE_VALUE, string.Empty)); // same here by definition although most clients realized the wrong AUTH info
                sender.SendPacket(new RconPacket(-1, PacketType.SERVERDATA_AUTHRESPONSE, string.Empty));
                sender.IsAuthed = false;
            }
        }