public static World GetBlackHoleWorld(int width, int height) { World world = new World(width, height, Rgba32.Black); // initialize light source Vector lightPos = Vector.Build.DenseOfArray(new float[] { -15.0f, 0f, 130.0f }); LightSource l1 = new LightSource(lightPos, Rgba32.White, 150.0f); world.AddLightSource(l1); Vector lightPos2 = Vector.Build.DenseOfArray(new float[] { 15.0f, 0f, 130.0f }); LightSource l2 = new LightSource(lightPos2, Rgba32.White, 150.0f); world.AddLightSource(l2); // initialize camera Vector cameraPos = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, 0.0f }); Vector cameraUp = Vector.Build.DenseOfArray(new float[] { 0.0f, -1.0f, 0.0f }); Vector cameraLookAt = Vector.Build.DenseOfArray(new float[] { 0f, 0.0f, 15.0f }); world.cameras.Add(new Camera(cameraPos, cameraLookAt, cameraUp, world)); PhongIlluminationModel illuminationModel = new PhongIlluminationModel(world); var max_z1_c = Vector.Build.DenseOfArray(new float[] { -50.0f, 0.0f, 150.0f }); var max_z1_n = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, -1.0f }); var mat1 = PhongMaterial.Red(illuminationModel); Plane max_z1 = new Plane(max_z1_c, max_z1_n, 100.0f, 100.0f, mat1); var max_z2_c = Vector.Build.DenseOfArray(new float[] { 50.0f, 0.0f, 150.0f }); var max_z2_n = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, -1.0f }); var mat2 = PhongMaterial.Blue(illuminationModel); Plane max_z2 = new Plane(max_z2_c, max_z2_n, 100.0f, 100.0f, mat2); var bh_c = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, 50.0f }); var bh_sr = 1.5f; BlackHole bh = new BlackHole(bh_c, 3.0f, bh_sr); bh.material = new LenseMaterial(illuminationModel); world.AddObject(bh); world.AddObject(max_z1); world.AddObject(max_z2); return(world); }
public BlackHoleMaterial(BlackHole bh, World w) { world = w; blackHole = bh; }