public void CommonHitsTest([Values(2, 3, 4)] int maxHits) { var rayStart = new Vector3(0f, 4f, 0f); var cubeCommand = new RaycastCommand(cubeCollider.transform.position + rayStart, Vector3.down); var meshCubeCommand = new RaycastCommand(meshCubeCollider.transform.position + rayStart, Vector3.down); var meshConvexCommand = new RaycastCommand(meshConvexCollider.transform.position + rayStart, Vector3.down); var emptyCommand = new RaycastCommand(new Vector3(30f, 0f, 0f) + rayStart, Vector3.down); var commandsArray = new RaycastCommand[] { cubeCommand, meshCubeCommand, emptyCommand, meshConvexCommand }; var commands = new NativeArray <RaycastCommand>(commandsArray, Allocator.TempJob); var commandHits = new NativeArray <RaycastHit>(commands.Length * maxHits, Allocator.TempJob); var raycastAllCommand = new RaycastAllCommand(commands, commandHits, maxHits); raycastAllCommand.Schedule(default(JobHandle)).Complete(); Assert.AreEqual(cubeCollider, commandHits[maxHits * 0].collider); Assert.AreEqual(meshCubeCollider, commandHits[maxHits * 1].collider); Assert.AreEqual(null, commandHits[maxHits * 2].collider); Assert.AreEqual(meshConvexCollider, commandHits[maxHits * 3].collider); var physicsHits = new RaycastHit[maxHits]; for (int i = 0; i < commands.Length; i++) { var physicsHitsCount = Physics.RaycastNonAlloc(commands[i].from, commands[i].direction, physicsHits); SortHits(physicsHits, physicsHitsCount); for (int j = 0; j < physicsHitsCount; j++) { var physicsHit = physicsHits[j]; var commandHit = commandHits[i * maxHits + j]; RaycastHitEquality.AssertEqual(physicsHit, commandHit); } if (physicsHitsCount < maxHits) { Assert.AreEqual(null, commandHits[i * maxHits + physicsHitsCount].collider); } } commandHits.Dispose(); commands.Dispose(); raycastAllCommand.Dispose(); }
public void SingleHitsTest() { var maxHits = 4; var rayStart = new Vector3(0f, 2f, 0f); var cubeCommand = new SpherecastCommand(cubeCollider.transform.position + rayStart, 1f, Vector3.down); var meshCubeCommand = new SpherecastCommand(meshCubeCollider.transform.position + rayStart, 1f, Vector3.down); var meshConvexCommand = new SpherecastCommand(meshConvexCollider.transform.position + rayStart, 1f, Vector3.down); var emptyCommand = new SpherecastCommand(new Vector3(30f, 0f, 0f) + rayStart, 1f, Vector3.down); var commandsArray = new SpherecastCommand[] { cubeCommand, meshCubeCommand, emptyCommand, meshConvexCommand }; commands = new NativeArray <SpherecastCommand>(commandsArray, Allocator.TempJob); commandHits = new NativeArray <RaycastHit>(commands.Length * maxHits, Allocator.TempJob); raycastAllCommand = new SpherecastAllCommand(commands, commandHits, maxHits); raycastAllCommand.Schedule(default(JobHandle)).Complete(); Assert.AreEqual(cubeCollider, commandHits[maxHits * 0].collider); Assert.AreEqual(meshCubeCollider, commandHits[maxHits * 1].collider); Assert.AreEqual(null, commandHits[maxHits * 2].collider); var physicsHits = new RaycastHit[maxHits]; for (int i = 0; i < commands.Length; i++) { var unityHitsCount = Physics.SphereCastNonAlloc(commands[i].origin, commands[i].radius, commands[i].direction, physicsHits); for (int j = 0; j < unityHitsCount; j++) { var physicsHit = physicsHits[j]; var commandHit = commandHits[i * maxHits + j]; RaycastHitEquality.AssertEqual(physicsHit, commandHit); } if (unityHitsCount < maxHits) { Assert.AreEqual(null, commandHits[i * maxHits + unityHitsCount].collider); } } }
public void NeedForMinStepTest() { var maxHits = 4; var rayStart = new Vector3(0f, 4f, 0f); var meshConvexCommand = new SpherecastCommand(meshConvexCollider.transform.position + rayStart, 0.1f, Vector3.down); var commandsArray = new SpherecastCommand[] { meshConvexCommand }; commands = new NativeArray <SpherecastCommand>(commandsArray, Allocator.TempJob); commandHits = new NativeArray <RaycastHit>(commands.Length * maxHits, Allocator.TempJob); //setting minStep to 0f raycastAllCommand = new SpherecastAllCommand(commands, commandHits, maxHits); raycastAllCommand.Schedule(default(JobHandle)).Complete(); Assert.AreEqual(meshConvexCollider, commandHits[0].collider); var physicsHits = new RaycastHit[maxHits]; for (int i = 0; i < commands.Length; i++) { var unityHitsCount = Physics.SphereCastNonAlloc(commands[i].origin, commands[i].radius, commands[i].direction, physicsHits); for (int j = 0; j < unityHitsCount; j++) { var physicsHit = physicsHits[j]; var commandHit = commandHits[i * maxHits + j]; RaycastHitEquality.AssertEqual(physicsHit, commandHit); } if (unityHitsCount < maxHits) { Assert.IsNull(commandHits[i * maxHits + unityHitsCount].collider, "RaycastHit in corner point behaviour changed, minStep may be required"); } } }