示例#1
0
        private static Color CalculatePointColor(Ray ray, List <IIntersect> intersectables)
        {
            var      minIntersect         = double.MaxValue;
            Vector3D normalAtIntersection = new Vector3D(0, 0, 0);
            bool     intersectionExists   = false;

            foreach (var intersectable in intersectables)
            {
                var intersections = intersectable.GetIntersection(ray);

                if (intersections == null)
                {
                    continue;
                }

                foreach (var intersection in intersections)
                {
                    if (intersection < minIntersect)
                    {
                        intersectionExists   = true;
                        minIntersect         = intersection;
                        normalAtIntersection = intersectable.GetNormalAtIntersection(ray.GetPosition(minIntersect));
                    }
                }
            }

            if (intersectionExists)
            {
                Vector3D rgb = 255 * 0.5 * (normalAtIntersection + new Vector3D(1, 1, 1));
                return(Color.FromArgb(1, (byte)rgb.X, (byte)rgb.Y, (byte)rgb.Z));
            }

            // Interpolated Y Background (1-t)*255 *(Desired RGB 1) + t*255 (Desired RGB 2). Simplified
            ray.Direction.Normalize();
            var t = (ray.Direction.Y + 1) * 0.5;

            return(Color.FromArgb(1, (byte)(255 * (1 - 0.5 * t)), (byte)(255 * (1 - 0.3 * t)), 255));
        }