private void WhenUpdate(object stateId, TestState state) { state.Test = "abc"; container.UpdateAsync(TableName, stateId, state).GetAwaiter().GetResult(); }
private void ThenSuccess(TestState state) { Assert.Null(deleteState); Assert.NotNull(selectState); selectState.Valid(state); }
private void WhenInsert(object stateId, TestState state) { container.InsertAsync(TableName, stateId, state).GetAwaiter().GetResult(); }
private void Givent_PlayerEvent(TestState state, long v) { var e = TestEvent.Create(v); state.Player(e); }
private void ThenModifySuccess(TestState state) { Assert.Null(exception); Assert.NotNull(ReadState); ReadState.Valid(state); }
private void When_Read(int stateId) { ReadState = storage.ReadAsync <TestState>(stateId).GetAwaiter().GetResult(); }
private void When_Update(TestState state) { IsSuccess = storage.UpdateAsync(state.StateId, state).GetAwaiter().GetResult(); }