public void Add4pT10(SpellModifiers modifiers) { if (Stats.Warlock4T10 == 0) { return; } Spell trigger = null; if (CastSpells.ContainsKey("Immolate")) { trigger = CastSpells["Immolate"]; } else if (CastSpells.ContainsKey("Unstable Affliction")) { trigger = CastSpells["Unstable Affliction"]; } if (trigger != null) { float numTicks = HitChance * trigger.GetNumCasts() * trigger.NumTicks; float uprate = Spell.CalcUprate( .15f, 10f, Options.Duration / numTicks); modifiers.AddMultiplicativeMultiplier(.1f * uprate); } }
private float CalcPersonalDps() { // SP & Crit: lock before pet (both affected by procs) // Procs after crit if (Options.GetActiveRotation().GetError() != null) { return(0f); } CalcHasteAndManaProcs(); AvgTimeUsed = Spell.GetTimeUsed( CalculationsWarlock.AVG_UNHASTED_CAST_TIME, 0f, Haste, Options.Latency); float timeRemaining = Options.Duration; float totalMana = CalcUsableMana(timeRemaining); float maxMana = StatUtils.CalcMana(PreProcStats); float manaFromEffects = totalMana - maxMana; float manaUsed = 0f; #region Calculate NumCasts for each spell // execute stage collision delays Spell execute = null; float executePercent = GetExecutePercentage(); string executeName = Options.GetActiveRotation().Execute; if (executePercent > 0) { execute = GetSpell(executeName); SetupSpells(true); RecordCollisionDelays( new CastingState(this, execute, executePercent)); } // normal collision delays Spell filler = GetSpell(Options.GetActiveRotation().Filler); SetupSpells(false); RecordCollisionDelays(new CastingState(this, filler, 1f - executePercent)); // calc numcasts foreach (Spell spell in Priorities) { float numCasts = spell.GetNumCasts(); timeRemaining -= numCasts * spell.GetAvgTimeUsed(); manaUsed += numCasts * spell.ManaCost; } LifeTap lifeTap = (LifeTap)GetSpell("Life Tap"); if (executePercent > 0) { float executeTime = executePercent * timeRemaining; float taps = lifeTap.AddCastsForRegen( timeRemaining * executePercent, maxMana + (manaFromEffects - manaUsed) * executePercent, execute); executeTime -= taps * lifeTap.GetAvgTimeUsed(); manaUsed += taps * lifeTap.ManaCost; execute.Spam(executeTime); timeRemaining -= executeTime; manaUsed += execute.ManaCost * execute.GetNumCasts(); CastSpells.Add(Options.GetActiveRotation().Execute, execute); } timeRemaining -= lifeTap.GetAvgTimeUsed() * lifeTap.AddCastsForRegen( timeRemaining, totalMana - manaUsed, filler); filler.Spam(timeRemaining); CastSpells.Add(Options.GetActiveRotation().Filler, filler); foreach (Spell spell in CastSpells.Values) { spell.AdjustAfterCastingIsSet(); } #endregion #region Calculate spell modifiers, Part 1 // add procs to RawStats if (CastSpells.ContainsKey("Curse Of The Elements")) { // If the raid is already providing this debuff, the curse will // not actually end up casting, so this will not double-count // the debuff. Stats.BonusFireDamageMultiplier = Stats.BonusShadowDamageMultiplier = Stats.BonusHolyDamageMultiplier = Stats.BonusFrostDamageMultiplier = Stats.BonusNatureDamageMultiplier = PetBuffs.BonusFireDamageMultiplier = PetBuffs.BonusShadowDamageMultiplier = PetBuffs.BonusHolyDamageMultiplier = PetBuffs.BonusFrostDamageMultiplier = PetBuffs.BonusNatureDamageMultiplier = .13f; } float critBuff = CalcAddedCritBuff(); Stats.SpellCritOnTarget += critBuff; PetBuffs.SpellCritOnTarget += critBuff; Stats.SpellPower += lifeTap.GetAvgBonusSpellPower(); // create the SpellModifiers object SpellModifiers = new SpellModifiers(); SpellModifiers.AddMultiplicativeMultiplier( Stats.BonusDamageMultiplier); SpellModifiers.AddMultiplicativeMultiplier( Talents.Malediction * .01f); SpellModifiers.AddMultiplicativeMultiplier( Talents.DemonicPact * .02f); SpellModifiers.AddCritOverallMultiplier( Stats.BonusCritMultiplier); if (Talents.Metamorphosis > 0) { SpellModifiers.AddMultiplicativeMultiplier( GetMetamorphosisBonus()); } if (Pet is Felguard) { SpellModifiers.AddMultiplicativeMultiplier( Talents.MasterDemonologist * .01f); } Add4pT10(SpellModifiers); Stats critProcs = CalcCritProcs(); Stats.CritRating += critProcs.CritRating; Stats.SpellCrit += critProcs.SpellCrit; Stats.SpellCritOnTarget += critProcs.SpellCritOnTarget; SpellModifiers.AddCritChance(CalcSpellCrit()); if (Pet != null) { Pet.CalcStats1(); Stats.SpellPower += Talents.DemonicKnowledge * .04f * (Pet.CalcStamina() + Pet.CalcIntellect()); } #endregion float damageDone = CalcRemainingProcs(); #region Calculate Spell Modifiers, Part 2 if (Pet != null) { Pet.CalcStats2(); Stats.SpellPower += Pet.ApplyPactProcBenefit(); } // finilize each spell's modifiers. // Start with Conflagrate, since pyroclasm depends on its results. if (CastSpells.ContainsKey("Conflagrate")) { CastSpells["Conflagrate"].FinalizeSpellModifiers(); } foreach (Spell spell in CastSpells.Values) { if (!(spell is Conflagrate)) { spell.FinalizeSpellModifiers(); } } #endregion #region Calculate damage done for each spell Spell conflagrate = null; float spellPower = CalcSpellPower(); foreach (KeyValuePair <string, Spell> pair in CastSpells) { Spell spell = pair.Value; if (pair.Key.Equals("Conflagrate")) { conflagrate = spell; continue; // save until we're sure immolate is done } spell.SetDamageStats(spellPower); damageDone += spell.GetNumCasts() * spell.AvgDamagePerCast; } if (conflagrate != null) { conflagrate.SetDamageStats(spellPower); damageDone += conflagrate.GetNumCasts() * conflagrate.AvgDamagePerCast; } #endregion return(damageDone / Options.Duration); }