示例#1
0
        public AttackModel(Character character, Base.StatsPaladin stats, CalculationOptionsProtPaladin calcOpts, BossOptions bossOpts)
        {
            Character   = character;
            CalcOpts    = calcOpts;
            BossOpts    = bossOpts;
            Stats       = stats;
            DefendTable = new DefendTable(character, stats, calcOpts, bossOpts);
            ParryModel  = new ParryModel(character, stats, calcOpts, bossOpts);

            Abilities.Add(Ability.AvengersShield, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.CensureTick, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.Consecration, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.CrusaderStrike, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.HammerOfTheRighteous, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.HammerOfTheRighteousProc, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.HammerOfWrath, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.HolyWrath, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.JudgementOfRighteousness, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.JudgementOfTruth, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.MeleeSwing, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.RetributionAura, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.SealOfRighteousness, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.SealOfTruth, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.ShieldOfTheRighteous, character, stats, calcOpts, bossOpts);

            Calculate();
        }
示例#2
0
        public AttackModel(Character character, Stats stats, AttackModelMode attackModelMode, CalculationOptionsProtPaladin calcOpts)
#endif
        {
            Character = character;
            CalcOpts  = calcOpts;
#if (RAWR3)
            BossOpts = bossOpts;
#endif
            Stats = stats;
#if (RAWR3)
            DefendTable = new DefendTable(character, stats, calcOpts, bossOpts, true);
            ParryModel  = new ParryModel(character, stats, calcOpts, bossOpts);
#else
            DefendTable = new DefendTable(character, stats, calcOpts, true);
            ParryModel  = new ParryModel(character, stats, calcOpts);
#endif
            _attackModelMode = attackModelMode;

#if (RAWR3)
            Abilities.Add(Ability.None, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.ShieldOfRighteousness, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.HammerOfTheRighteous, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.SealOfVengeance, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.HolyVengeance, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.JudgementOfVengeance, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.SealOfRighteousness, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.JudgementOfRighteousness, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.Exorcism, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.HammerOfWrath, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.AvengersShield, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.HolyShield, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.RetributionAura, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.HolyWrath, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.Consecration, character, stats, calcOpts, bossOpts);
#else
            Abilities.Add(Ability.None, character, stats, calcOpts);
            Abilities.Add(Ability.ShieldOfRighteousness, character, stats, calcOpts);
            Abilities.Add(Ability.HammerOfTheRighteous, character, stats, calcOpts);
            Abilities.Add(Ability.SealOfVengeance, character, stats, calcOpts);
            Abilities.Add(Ability.HolyVengeance, character, stats, calcOpts);
            Abilities.Add(Ability.JudgementOfVengeance, character, stats, calcOpts);
            Abilities.Add(Ability.SealOfRighteousness, character, stats, calcOpts);
            Abilities.Add(Ability.JudgementOfRighteousness, character, stats, calcOpts);
            Abilities.Add(Ability.Exorcism, character, stats, calcOpts);
            Abilities.Add(Ability.HammerOfWrath, character, stats, calcOpts);
            Abilities.Add(Ability.AvengersShield, character, stats, calcOpts);
            Abilities.Add(Ability.HolyShield, character, stats, calcOpts);
            Abilities.Add(Ability.RetributionAura, character, stats, calcOpts);
            Abilities.Add(Ability.HolyWrath, character, stats, calcOpts);
            Abilities.Add(Ability.Consecration, character, stats, calcOpts);
#endif

            Calculate();
        }
示例#3
0
文件: DefendModel.cs 项目: rakot/rawr
        public DefendModel(Character character, Base.StatsPaladin stats, CalculationOptionsProtPaladin calcOpts, BossOptions bossOpts)
        {
            Character = character;
            Stats     = stats;
            CalcOpts  = calcOpts;
            BossOpts  = bossOpts;

            ParryModel  = new ParryModel(character, stats, calcOpts, bossOpts);
            DefendTable = new DefendTable(character, stats, calcOpts, bossOpts);
            Calculate();
        }
示例#4
0
        public DefendModel(Character character, Base.StatsPaladin stats, CalculationOptionsProtPaladin calcOpts, BossOptions bossOpts)
        {
            Character   = character;
            Stats       = stats;
            CalcOpts    = calcOpts;
            BossOpts    = bossOpts;

            ParryModel = new ParryModel(character, stats, calcOpts, bossOpts);
            DefendTable = new DefendTable(character, stats, calcOpts, bossOpts);
            Calculate();
        }
示例#5
0
        public DefendModel(Character character, Stats stats, CalculationOptionsProtPaladin calcOpts, bool useHolyShield)
#endif
        {
            Character = character;
            Stats     = stats;
            CalcOpts  = calcOpts;
#if (RAWR3)
            BossOpts = bossOpts;
#endif

#if (RAWR3)
            ParryModel  = new ParryModel(character, stats, calcOpts, bossOpts);
            DefendTable = new DefendTable(character, stats, calcOpts, bossOpts, useHolyShield);
#else
            ParryModel  = new ParryModel(character, stats, calcOpts);
            DefendTable = new DefendTable(character, stats, calcOpts, useHolyShield);
#endif
            Calculate();
        }
示例#6
0
        public AttackModel(Character character, Base.StatsPaladin stats, CalculationOptionsProtPaladin calcOpts, BossOptions bossOpts)
        {
            Character        = character;
            CalcOpts         = calcOpts;
            BossOpts         = bossOpts;
            Stats            = stats;
            DefendTable      = new DefendTable(character, stats, calcOpts, bossOpts);
            ParryModel       = new ParryModel(character, stats, calcOpts, bossOpts);
            
            Abilities.Add(Ability.AvengersShield, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.CensureTick, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.Consecration, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.CrusaderStrike, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.HammerOfTheRighteous, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.HammerOfTheRighteousProc, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.HammerOfWrath, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.HolyWrath, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.JudgementOfRighteousness, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.JudgementOfTruth, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.MeleeSwing, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.RetributionAura, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.SealOfRighteousness, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.SealOfTruth, character, stats, calcOpts, bossOpts);
            Abilities.Add(Ability.ShieldOfTheRighteous, character, stats, calcOpts, bossOpts);

            Calculate();
        }