示例#1
0
 public Rotation(Character character, Stats stats)
 {
     Character = character;
     FightLength = BossOpts.BerserkTimer;
     ActiveTime = FightLength * CalcOpts.Activity;
     Stats = stats;
     fol = new FlashOfLight(this);
     hl = new HolyLight(this);
     dl = new DivineLight(this);  
     wog = new WordofGlory(this); 
     lod = new LightofDawn(this);
     hr = new HolyRadiance(this);
     hs = new HolyShock(this);
     jotp = new JudgementsOfThePure(this, CalcOpts.JudgementCasts);
     bol = new BeaconOfLight(this);
     loh = new LayonHands(this);
     ej = new EnlightenedJudgements(this);
     poti = new ProtectoroftheInnocent(this);
     cleanse = new Cleanse(this);
 }
示例#2
0
 public Rotation(Character character, Stats stats)
 {
     Character   = character;
     FightLength = BossOpts.BerserkTimer;
     ActiveTime  = FightLength * CalcOpts.Activity;
     Stats       = stats;
     fol         = new FlashOfLight(this);
     hl          = new HolyLight(this);
     dl          = new DivineLight(this);
     wog         = new WordofGlory(this);
     lod         = new LightofDawn(this);
     hr          = new HolyRadiance(this);
     hs          = new HolyShock(this);
     jotp        = new JudgementsOfThePure(this, CalcOpts.JudgementCasts);
     bol         = new BeaconOfLight(this);
     loh         = new LayonHands(this);
     ej          = new EnlightenedJudgements(this);
     poti        = new ProtectoroftheInnocent(this);
     cleanse     = new Cleanse(this);
 }