private String dpsOutputFormat(DPSAnalysis dpsStat, float totaldps, bool AP) { float percent = dpsStat.dps / totaldps * 100f; string power = AP ? "Av.AP : " + _attackPower.ToString("F2", CultureInfo.InvariantCulture) : "Av.SP : " + _spellPower.ToString("F2", CultureInfo.InvariantCulture); return(string.Format("{0}\r\n{1}% of total dps\r\nPPM : {2}\r\n{3}", dpsStat, percent.ToString("F2", CultureInfo.InvariantCulture), dpsStat.PPM.ToString("F2", CultureInfo.InvariantCulture), power)); }
private String dpsOutputFormat(DPSAnalysis dpsStat, float totaldps, bool AP) { float percent = dpsStat.dps / totaldps * 100f; string power = AP ? "Av.AP : " + _attackPower.ToString("F2", CultureInfo.InvariantCulture) : "Av.SP : " + _spellPower.ToString("F2", CultureInfo.InvariantCulture); return string.Format("{0}\r\n{1}% of total dps\r\nPPM : {2}\r\n{3}", dpsStat, percent.ToString("F2", CultureInfo.InvariantCulture), dpsStat.PPM.ToString("F2", CultureInfo.InvariantCulture), power); }