示例#1
0
        private void OnEnable()
        {
            RawInputWindowProcedure.Instance.ReceiveRawInput += OnReceiveRawInput;
#if UNITY_EDITOR
            Debug.Log("RawInputDevice.RegisterDevice was skipped in editor, readWhenBackground = " + readWhenBackground);
#else
            RawInputDevice.RegisterDevice(
                HidUsageAndPage.Mouse,
                readWhenBackground
                    ? RawInputDeviceFlags.InputSink
                    : RawInputDeviceFlags.None,
                WinApiUtils.GetUnityWindowHandle()
                );
#endif
        }
示例#2
0
        /// <summary>
        /// Force to stop window hook. Normally you do not have to call it directly.
        /// </summary>
        public void DisableWindowHook()
        {
            // Avoid to assign invalid window procedure.
            if (_oldWndProcPtr == IntPtr.Zero)
            {
                return;
            }

            // Reset Window Procedure to original one.
#if !UNITY_EDITOR
            SetWindowLongPtr(WinApiUtils.GetUnityWindowHandle(), GWLP_WNDPROC, _oldWndProcPtr);
#endif
            _oldWndProcPtr   = IntPtr.Zero;
            _newWndProcPtr   = IntPtr.Zero;
            _newWndProc      = null;
            _isWindowHooked  = false;
            _receiveRawInput = null;
        }
示例#3
0
        private void EnableWindowHook()
        {
            if (_isWindowHooked)
            {
                return;
            }

            // Hook window procedure
            _newWndProc    = WndProc;
            _newWndProcPtr = Marshal.GetFunctionPointerForDelegate(_newWndProc);
#if UNITY_EDITOR
            Debug.Log("Do not start RawInputWindowProcedure, because function '" + nameof(SetWindowLongPtr) + "' might leads editor crash.");
            Debug.Log(
                $"{nameof(_newWndProcPtr)} remains to IntPtr.Zero, and param {nameof(GWLP_WNDPROC)} is not used.");
#else
            _oldWndProcPtr = SetWindowLongPtr(
                WinApiUtils.GetUnityWindowHandle(), GWLP_WNDPROC, _newWndProcPtr
                );
#endif
            _isWindowHooked = true;
        }