public void UpdateMesh(VertexIndexGenerator gen, GraphicsDevice gd) { Mesh[] meshes = gen.Generate(this, gd); if (meshes != null) { if (meshes.Length > 0) _opaqueMesh = meshes[0]; if (meshes.Length > 1) _waterMesh = meshes[1]; } }
public void UpdateMesh(VertexIndexGenerator gen, GraphicsDevice gd) { Mesh[] meshes = gen.Generate(this, gd); if (meshes != null) { if (meshes.Length > 0) _opaqueMesh = meshes[0]; if (meshes.Length > 1) _waterMesh = meshes[1]; } }