public void SendPlayerLoyaltyData(PlayerController player) { if (client.Desynchronized) { return; } if (player == null || !player) { return; } var data = new UserLoyaltyUpdate { CharacterId = player.Id, IsModerator = player.IsModerator, IsSubscriber = player.IsSubscriber, IsVip = player.IsVip, NewCheeredBits = player.BitsCheered, NewGiftedSubs = player.GiftedSubs, UserId = player.UserId }; player.GiftedSubs = 0; player.BitsCheered = 0; connection.SendNoAwait("update_user_loyalty", data); }
public void SendPlayerLoyaltyData(TwitchSubscription d) { if (client.Desynchronized) { return; } var data = new UserLoyaltyUpdate { IsModerator = d.IsModerator, IsSubscriber = d.IsSubscriber, NewCheeredBits = 0, UserName = d.UserName, NewGiftedSubs = d.ReceiverUserId == null || d.ReceiverUserId == d.UserId ? 0 : 1, UserId = d.UserId }; connection.SendNoAwait("update_user_loyalty", data); }