public Pixel(int x, int y) { Vertices = null; X = x; Y = y; Color = new Number4(); Samples = new Samples(); PrimitiveID = 0; RenderTargetArrayIndex = 0; }
public Fragment(VertexShaderOutput[] vertices, int primitiveID, uint renderTargetArrayIndex, int x, int y, FragmentQuadLocation quadLocation, bool isInsideViewport) { Vertices = vertices; PrimitiveID = primitiveID; RenderTargetArrayIndex = renderTargetArrayIndex; X = x; Y = y; QuadLocation = quadLocation; IsInsideViewport = isInsideViewport; Samples = new Samples(); Data = null; }