public Emitter(Vector2 Position, string TextureKey, EmitterSettings EmitterSettings) { _Position = Position; _TextureKey = TextureKey; _Settings = EmitterSettings; }
public void AddEmitter(string TextureKey, Vector2 Position, EmitterSettings Settings) { _emitters.Add(new Emitter(Position, TextureKey, Settings)); }
public Emitter(Vector2 position, string textureKey, EmitterSettings emitterSettings) { _position = position; _textureKey = textureKey; _settings = emitterSettings; }