/// <summary> /// Load data for the screen. /// </summary> public Screen() { _camera = new Camera(); _texts = new List<Text>(); _sprites = new List<Sprite>(); _emitters = new List<Emitter>(); _particles = new List<Particle>(); Assets = new List<LoadableAsset>(); }
/// <summary> /// Load data for the screen. /// </summary> protected Screen() { RendertargetWidth = 0; RendertargetHeight = 0; Camera = new Camera(); _texts = new List<Text>(); Sprites = new List<Sprite>(); Emitters = new List<Emitter>(); Particles = new List<Particle>(); Assets = new List<LoadableAsset>(); }