public void EmulateClient(string szName, string szPassword, string szIPAddress = "127.0.0.1", int nPort = 4500) { m_cManager = new TCPManager( 1, 2048 * 300 ); Config.ConfigNet config = new Config.ConfigNet(); config.ListenIp = IPAddress.Parse( szIPAddress ); config.Port = nPort; m_cAuthEmulator = new XClientAuthEmulator( m_cManager, config, szName, szPassword, this ); }
public XClientGameEmulator(Config.ConfigNet conf, TCPManager man, XChat.XClientEmulator pBase, string pAccount, PacketOut pOut) { m_szAccount = pAccount; m_cGameConnection = new TCPConnection( man, null, this, conf ); try { m_cGameConnection.Start(); m_cGameConnection.SendTCP(CreateVersionPacket()); m_cGameConnection.SendTCP( pOut ); } catch { XLog.Log( "Can't connect to Game Server!" ); } }
public XClientAuthEmulator(TCPManager man, Config.ConfigNet conf, string pAccount, string pPassword, XChat.XClientEmulator cBase) { m_szName = pAccount; m_szPassword = pPassword; m_cClientBase = cBase; try { m_cAuthConnection = new TCPConnection( man, null, this, conf ); m_cAuthConnection.Start(); m_cAuthConnection.SendTCP( this.CreateVersionPacket() ); m_cAuthConnection.SendTCP( this.CreateAESPacket() ); } catch { XLog.Log( "Can't connect to Authentication Server!" ); } }
public TCPConnection(TCPManager iocp, Socket socket, INetworkHandler handler, Config.ConfigNet config) { m_config = config; m_iocp = iocp; m_networkHandler = handler; m_socket = socket; if (m_socket == null) { InitOutgoingSocket(); } if (config.Encrypted) { m_encoding = new XRC4Cipher(); m_decoding = new XRC4Cipher(); } else { m_encoding = new XCipher(); m_decoding = new XCipher(); } m_encoding.SetKey("}h79q~B%al;k'y $E"); m_decoding.SetKey("}h79q~B%al;k'y $E"); m_readEventArgs = m_iocp.AcquireAsyncEvent(); m_readEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed); m_readEventArgs.UserToken = this; m_writeEventArgs = m_iocp.AcquireAsyncEvent(); m_writeEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed); m_writeEventArgs.UserToken = this; m_readEventArgs.AcceptSocket = m_socket; m_writeEventArgs.AcceptSocket = m_socket; }
public TCPListener(TCPManager iocp, INetworkHandler handler, Config.ConfigNet config) { m_iocp = iocp; m_config = config; m_networkHandler = handler; }