示例#1
0
文件: Bot.cs 项目: bohm/R6RankBot
        /// <summary>
        /// Fills in the data fields from some backup. Previously we did that on Bot() initialization,
        /// we do that in a separate function now.
        /// </summary>
        /// <returns></returns>
        public async Task DelayedConstruction()
        {
            if (_primary == null)
            {
                throw new PrimaryGuildException("DelayedConstruction() called too early, the Discord API is not ready yet.");
            }

            if (Settings.BotFirstRun)
            {
                FirstRunDelayedConstruction();
                return;
            }

            if (constructionComplete)
            {
                throw new PrimaryGuildException("Construction called twice, that is not allowed.");
            }

            Console.WriteLine("Restoring guild list configuration from message backup.");
            BackupGuildConfiguration bgc = await RestoreGuildConfiguration();

            guilds = new DiscordGuilds(bgc, client);

            // We check for role creation here, instead of inside the constructor of DiscordGuild.
            // We do this not to make the constructor async itself. It might be better to check there.
            foreach (DiscordGuild g in guilds.byID.Values)
            {
                await g.RolePresenceCheckAsync();
            }

            Console.WriteLine("Populating data from the message backup.");


            BackupData recoverData = await RestoreDataStructures();

            _data = new BotDataStructure(recoverData);

            if (Settings.UsingExtensionBanTracking)
            {
                // Temporary: if the bds structure was not parsed from the backup, because it didn't exist, just create a new empty one.
                if (recoverData.bds == null)
                {
                    Console.WriteLine("Unable to restore the old ban data structure, creating an empty one.");
                    recoverData.bds = new Extensions.BanDataStructure();
                }

                bt = new Extensions.BanTracking(guilds, recoverData.bds);
            }

            if (Settings.UsingExtensionRoleHighlights)
            {
                _highlighter = new Extensions.MainHighlighter(guilds);
            }

            Console.WriteLine("Loaded " + _data.DiscordUplay.Count + " discord -- uplay connections.");
            Console.WriteLine("Loaded " + _data.QuietPlayers.Count + " players who wish not to be pinged.");
            Console.WriteLine("Loaded " + _data.DiscordRanks.Count + " current player ranks.");

            constructionComplete = true;
        }
示例#2
0
        public static void Run()
        {
            var gc = new BackupGuildConfiguration();

            var controlCenter = new SingleGuildConfig();

            controlCenter.id                    = Settings.ControlGuild;
            controlCenter.reportChannel         = "reports";
            controlCenter.roleHighlightChannels = new List <string> {
                "looking-for-teammates"
            };
            controlCenter.commandChannels = new List <string> {
                "rank-bot"
            };

            var chillServer = new SingleGuildConfig();

            chillServer.id = 620608384227606528;
            chillServer.commandChannels = new List <string> {
                "🦾rank-bot", "rank-bot-admin"
            };
            chillServer.reportChannel         = "🦾rank-bot";
            chillServer.roleHighlightChannels = new List <string> {
                "🔍hledám-spoluhráče"
            };

            gc.guildList.Add(controlCenter);
            gc.guildList.Add(chillServer);
            Console.WriteLine(gc.BackupToString());
        }
示例#3
0
        public static BackupGuildConfiguration RestoreFromString(string content)
        {
            BackupGuildConfiguration ret = null;
            TextReader     stringr       = new StringReader(content);
            JsonSerializer serializer    = new JsonSerializer();

            ret = (BackupGuildConfiguration)serializer.Deserialize(stringr, typeof(BackupGuildConfiguration));
            return(ret);
        }
示例#4
0
 public DiscordGuilds(BackupGuildConfiguration guildConfs, DiscordSocketClient sc)
 {
     guildList = new List <DiscordGuild>();
     byName    = new Dictionary <string, DiscordGuild>();
     byID      = new Dictionary <ulong, DiscordGuild>();
     foreach (var gc in guildConfs.guildList)
     {
         DiscordGuild guild = new DiscordGuild(gc, sc);
         guildList.Add(guild);
         byName.Add(guild.GetName(), guild);
         byID.Add(guild._socket.Id, guild);
         Console.WriteLine($"Connected to server {guild.GetName()}.");
     }
 }
示例#5
0
        public static BackupGuildConfiguration RestoreFromFile(string fileName)
        {
            BackupGuildConfiguration ret = null;

            if (File.Exists(fileName))
            {
                JsonSerializer serializer = new JsonSerializer();
                StreamReader   fileStream = File.OpenText(fileName);
                JsonTextReader file       = new JsonTextReader(fileStream);
                ret = (BackupGuildConfiguration)serializer.Deserialize(file, typeof(BackupGuildConfiguration));
                file.Close();
            }

            return(ret);
        }
示例#6
0
文件: Bot.cs 项目: bohm/R6RankBot
        public async Task <BackupGuildConfiguration> RestoreGuildConfiguration()
        {
            // First, check that the primary guild is already loaded.
            if (!_primaryServerLoaded)
            {
                throw new PrimaryGuildException("Primary guild (Discord server) did not load and yet RestoreGuildConfiguration() is called.");
            }

            BackupGuildConfiguration gc = null;
            // First, attempt to restore the configuration from a message.

            var primaryChannel = _primary._socket.TextChannels.Single(ch => ch.Name == Settings.PrimaryConfigurationChannel);

            if (primaryChannel == null)
            {
                throw new PrimaryGuildException("Unable to find the primary configuration channel. Even if you are trying to restore from a file, create this channel first.");
            }

            var messages = primaryChannel.GetMessagesAsync().Flatten();
            var msgarray = await messages.ToArrayAsync();

            if (msgarray.Count() != 1)
            {
                Console.WriteLine($"Restoration expects exactly one message, found {msgarray.Count()}.");
            }
            else
            {
                var client     = new HttpClient();
                var dataString = await client.GetStringAsync(msgarray[0].Attachments.First().Url);

                // TODO: exception handling here.
                gc = BackupGuildConfiguration.RestoreFromString(dataString);
            }

            // If the above fails, attempt to read it from a backup file.
            if (gc == null)
            {
                gc = BackupGuildConfiguration.RestoreFromFile(Settings.PrimaryConfigurationFile);
                if (gc == null)
                {
                    throw new PrimaryGuildException("Unable to restore guild configuration from any backup.");
                }
            }
            return(gc);
        }