示例#1
0
 public void CalculationDataSetupForRangeIntersectionCalculator(RangeIntersectionCalculator rangeIntersectionCalculator,
                                                                IsOccludedByObstacleJobData IsOccludedByObstacleJobData, int currentObstacleIntersectionCalculatorCounter)
 {
     if (rangeIntersectionCalculator.GetAssociatedRangeObjectType() == RangeType.ROUNDED_FRUSTUM)
     {
         var RoundedFrustumRangeObject         = (RoundedFrustumRangeObjectV2)rangeIntersectionCalculator.GetAssociatedRangeObject();
         var RoundedFrustumIntersectionJobData = new RoundedFrustumIntersectionJobData
         {
             RangeIntersectionCalculatorV2UniqueID = rangeIntersectionCalculator.RangeIntersectionCalculatorV2UniqueID,
             FrustumRadius  = RoundedFrustumRangeObject.GetFrustum().GetFrustumFaceRadius(),
             RangeTransform = RoundedFrustumRangeObject.GetTransform(),
             IsOccludedByObstacleJobData  = IsOccludedByObstacleJobData,
             RoundedFrustumPositions      = RoundedFrustumRangeObject.GetFrustumWorldPositions(),
             ComparedCollider             = rangeIntersectionCalculator.TrackedInteractiveObject.InteractiveGameObject.GetLogicColliderBoxDefinition(),
             ObstacleCalculationDataIndex = RoundedFrustumRangeObject.GetObstacleListener() == null ? -1 : (currentObstacleIntersectionCalculatorCounter - 1)
         };
         this.RoundedFrustumIntersectionJobData[currentRoundedFrustumIntersectionJobDataCounter] = RoundedFrustumIntersectionJobData;
         currentRoundedFrustumIntersectionJobDataCounter += 1;
     }
 }
示例#2
0
 private bool IsInside(RoundedFrustumIntersectionJobData RoundedFrustumIntersectionJobData)
 {
     return(Intersection.BoxIntersectsOrEntirelyContainedInSphere(RoundedFrustumIntersectionJobData.ComparedCollider, RoundedFrustumIntersectionJobData.RangeTransform.WorldPosition, RoundedFrustumIntersectionJobData.FrustumRadius) &&
            (Intersection.FrustumBoxIntersection(RoundedFrustumIntersectionJobData.RoundedFrustumPositions, RoundedFrustumIntersectionJobData.ComparedCollider) || Intersection.BoxEntirelyContainedInFrustum(RoundedFrustumIntersectionJobData.RoundedFrustumPositions, RoundedFrustumIntersectionJobData.ComparedCollider))
            );
 }
示例#3
0
 private bool IsInsideRoundedFrustum(Vector3 point, RoundedFrustumIntersectionJobData roundedFrustumIntersectionWithBoxJobData)
 {
     return((Vector3.Distance(point, roundedFrustumIntersectionWithBoxJobData.RangeTransform.WorldPosition) <= roundedFrustumIntersectionWithBoxJobData.FrustumRadius) &&
            Intersection.PointInsideFrustum(roundedFrustumIntersectionWithBoxJobData.RoundedFrustumPositions, point));
 }