示例#1
0
        public override void Randomize()
        {
            if (Hyperdrive.seedString == AstroUtils.KERBIN_SYSTEM_COORDS)
            {
                return;
            }
            float value = WarpRNG.GetValue();

            // Atmosphere has a 75% chance of being generated if we are a planet
            // Atmosphere has a 10% chance of being generated if we are a moon
            if (value >= 0.25f && AstroUtils.IsSun(planetData.referenceBody) || value <= 0.1f)
            {
                hasAtmosphere = true;
            }
            if (hasAtmosphere)
            {
                value = WarpRNG.GetValue();
                // 10% chance if atmosphere the atmosphere has oxygen
                if (value >= 0.9f)
                {
                    hasOxygen = true;
                }
                atmosphereHeight       = WarpRNG.GenerateFloat(0.5f, 15.0f);
                atmospherePressureMult = WarpRNG.GenerateFloat(0.1f, 15.0f);
                ambientColor           = new Color(WarpRNG.GetValue() * 0.25f, WarpRNG.GetValue() * 0.25f, WarpRNG.GetValue() * 0.25f);
            }
            // Temperature measured by distance from sun
            if (!IsSun())
            {
                double orbitHeight = planetData.semiMajorAxis / AstroUtils.MAX_SEMI_MAJOR_AXIS;
                double inverseMult = 1.0 - orbitHeight;
                tempMultiplier = 5.0f * (float)inverseMult;
            }
        }
示例#2
0
        private void CreateGravity()
        {
            float value       = WarpRNG.GetValue();
            float gravityMult = 0.0f;

            if (IsMoon())
            {
                // Moons in KSP for the most part have SOIs which are greater than their real-life counterparts
                // SOI -> Gravity is not a 1:1 ratio; instead a moon's SOI is usually 7-8 times more powerful than its gravity
                // To skew the gravity data for moons, we use the formula y = (0.0788628 * x^2)-(0.788279 * x)+1.58089
                // Note that values below 7.25 generate negative multipliers
                float randomGravity = WarpRNG.GenerateFloat(7.25f, 9f);
                gravityMult = (0.0788628f * randomGravity * randomGravity) - (0.788279f * randomGravity) + 1.58089f;
            }
            else
            {
                gravityMult = WarpRNG.GenerateFloat(0.15f, 2.0f);
                // There is a chance that a planet is a gas giant like Jool
                if (value <= 0.05f)
                {
                    gravityMult *= 20.0f;
                }
            }
            // All gravity values are relative to Kerbin
            gravity = gravityMult * AstroUtils.KERBIN_GRAVITY;
        }
示例#3
0
 private void DeterminePlanetType()
 {
     // 5% chance of becoming a gas giant
     if (WarpRNG.GetValue() <= 0.05f)
     {
         isGasGiant = true;
     }
 }
 private void RandomizeName()
 {
     if (randomizedName || Hyperdrive.seedString == AstroUtils.KERBIN_SYSTEM_COORDS)
     {
         return;
     }
     name           = WarpRNG.GenerateName();
     randomizedName = true;
 }
示例#5
0
        private void RandomizeRotation()
        {
            float value = WarpRNG.GenerateFloat(0.0f, 30.0f);

            rotationPeriod = value * 3600;
            if (WarpRNG.GetValue() < 0.10f)
            {
                rotationPeriod *= 30;
            }
        }
示例#6
0
        private void CreateReferenceBody(bool forcePlanet = false)
        {
            referenceBodyData = null;
            referenceBody     = null;
            float value = WarpRNG.GetValue();

            // Planet is in a solar orbit if any of these are true:
            // 1. RNG rolls a value above at or below 0.25 (25% chance)
            // 2. There is only one planet in the solar system (should never happen).
            // 3. We already have a moon orbiting us (no moons orbiting other moons)
            if (forcePlanet || value <= 0.25f || solarSystem.planetCount <= 1 || childBodies.Count > 0)
            {
                referenceBody     = solarSystem.sun;
                referenceBodyData = solarSystem.sunData;
            }
            else
            {
                // We will be a moon
                List <int> attemptedInts = new List <int> ();
                int        attempts      = 0;
                // Toss out a candidate if any of the following is true:
                // 1. The reference body is null or us (causes KSP to crash)
                // 2. The reference body is a moon
                // 3. The reference body is smaller than us
                // Move us to solar orbit after 100 attempts.
                while ((referenceBody == null || referenceBody == planet || referenceBodyData.referenceBody != solarSystem.sun || referenceBody.Radius < planet.Radius))
                {
                    attempts++;
                    // Keep track of already-attempted planets
                    // Might change this to pull a list of all planets from the solar system and poll that
                    int index = WarpRNG.GenerateInt(0, solarSystem.planetCount);
                    if (attemptedInts.Contains(index))
                    {
                        continue;
                    }
                    attemptedInts.Add(index);
                    // Get the planet dictated by the random int
                    referenceBodyData = solarSystem.GetPlanetByID(index);
                    referenceBody     = referenceBodyData.planet;
                    if (attempts >= 100)
                    {
                        referenceBody     = solarSystem.sun;
                        referenceBodyData = solarSystem.sunData;
                        break;
                    }
                    // Loop will do a logic check to make sure the chosen planet is valid
                    // Will continue iterating until we have found a valid planet
                }
            }
            // Notify the solar system and the planet itself that our reference body has a new body orbiting it
            solarSystem.AddChildToPlanet(referenceBodyData, planet);
            // Update orbital data
            orbitData.referenceBody = referenceBody;
        }
示例#7
0
        private double CreateMoon()
        {
            float value = WarpRNG.GetValue();

            // Floor resulting value at 1%, to be used later
            if (value < 0.0001f)
            {
                value = 0.0001f;
            }
            // Semi-Major Axis can be anywhere within the hill sphere of parent body
            double hillSphere             = AstroUtils.CalculateHillSphere(referenceBodyData);
            double tempMajorAxis          = hillSphere * value * 0.5;
            double parentAtmosphereHeight = planet.Radius + (sphereOfInfluence * 0.5) + referenceBody.Radius + (referenceBody.atmosphereScaleHeight * 1000.0 * Mathf.Log(1000000.0f));

            while (tempMajorAxis < parentAtmosphereHeight)
            {
                // Inside planet's atmosphere
                value        += WarpRNG.GenerateFloat(0.001f, 0.1f);
                tempMajorAxis = hillSphere * value;
            }
            foreach (int id in referenceBodyData.childDataIDs)
            {
                // This ensures we do not crash into other planets
                PlanetData childData = solarSystem.GetPlanetByID(id);
                double     moonAxis  = childData.semiMajorAxis;
                double     moonMin   = moonAxis - childData.planet.Radius - (childData.sphereOfInfluence * 0.5);
                double     moonMax   = moonAxis + childData.planet.Radius + (childData.sphereOfInfluence * 0.5);
                while (tempMajorAxis + planet.Radius >= moonMin && tempMajorAxis <= moonMax)
                {
                    value        += WarpRNG.GenerateFloat(0.001f, 0.1f);
                    tempMajorAxis = hillSphere * value;
                }
            }
            if (tempMajorAxis > referenceBodyData.sphereOfInfluence)
            {
                Debugger.LogWarning("Rejecting " + planetData.planetID + " as a candidate due to bad SOI matchup. " +
                                    "Previous body: " + referenceBodyData.planetID);
                orbitData            = new OrbitData();
                orbitData.randomized = true;
                referenceBodyData    = null;
                referenceBody        = null;
                // Make us a planet instead
                CreateReferenceBody(true);
                CreateGravity();
                CreateSphereOfInfluence();
                Debugger.LogWarning("New body: " + referenceBodyData.planetID);
                return(CreatePlanet());
            }
            return(tempMajorAxis);
        }
示例#8
0
        private double CreatePlanet()
        {
            // Find Semi-Major Axis in KAU (Kerbin Astronomical Units)
            double kerbinSemiMajorAxisMultiplier = WarpRNG.GenerateNormalRandom();

            // Standard deviation of 2
            kerbinSemiMajorAxisMultiplier *= 2.0;
            // Center it so it's roughly between 0.2 and 4 times Kerbin's orbit
            kerbinSemiMajorAxisMultiplier += 3.2;
            // Now we bias it a little bit (making it technically not a "true" normal distribution, but alas)
            // Really should use Math.Abs
            if (kerbinSemiMajorAxisMultiplier < 0)
            {
                kerbinSemiMajorAxisMultiplier *= -1.0;
            }
            if (kerbinSemiMajorAxisMultiplier < 0.05)
            {
                // Don't want to be too close to the sun
                kerbinSemiMajorAxisMultiplier += 0.05;
            }
            return(kerbinSemiMajorAxisMultiplier * AstroUtils.KERBAL_ASTRONOMICAL_UNIT);
        }
示例#9
0
 public void CreateOrbit()
 {
     if (orbitData.randomized || WarpDrivers.WarpDrive.seedString == AstroUtils.KERBIN_SYSTEM_COORDS)
     {
         // Already randomized data
         return;
     }
     orbitData            = new OrbitData();
     orbitData.randomized = true;
     if (IsSun())
     {
         // Special case
         orbitData.referenceBody = solarSystem.sun;
         orbitData.semiMajorAxis = 0;
         return;
     }
     #region Reference Body
     CreateReferenceBody();
     #endregion
     #region Gravity
     CreateGravity();
     #endregion
     #region Sphere of Influence
     CreateSphereOfInfluence();
     #endregion
     #region Semi-Major Axis
     double semiMajorAxis = AstroUtils.MAX_SEMI_MAJOR_AXIS;
     if (referenceBodyData.IsSun())
     {
         semiMajorAxis = CreatePlanet();
     }
     else
     {
         // Planet is moon
         semiMajorAxis = CreateMoon();
     }
     // Remove eccentricity from the semi-major axis
     if (orbitData.eccentricity != 1.0f)
     {
         semiMajorAxis /= (1.0 - orbitData.eccentricity);
     }
     orbitData.semiMajorAxis = semiMajorAxis;
     #endregion
     #region Inclination
     // New way uses normal distribution
     double normalRNG = WarpRNG.GenerateNormalRandom();
     double normalInc = normalRNG * 5.0;
     orbitData.inclination = normalInc;
     #endregion
     #region Eccentricity
     // Eccentricity must be a value between 0 and 0.99
     // We prefer low values
     normalRNG = WarpRNG.GenerateNormalRandom();
     // We want to try to clamp the range somewhere between 0 and 0.1, since that produces results most similar to KSP
     double eccentRNG = normalRNG * 0.01666667;
     eccentRNG += 0.05;
     if (eccentRNG < 0)
     {
         eccentRNG *= -1.0;
     }
     double eccentricity = eccentRNG;
     orbitData.eccentricity = eccentricity;
     #endregion
     #region Longitude Ascending Node
     int lan = WarpRNG.GenerateInt(0, 360);
     orbitData.longitudeAscendingNode = lan;
     #endregion
     #region Argument Of Periapsis
     int argumentOfPeriapsis = WarpRNG.GenerateInt(0, 360);
     orbitData.argumentOfPeriapsis = argumentOfPeriapsis;
     #endregion
     #region Mean Anomaly at Epoch
     float meanAnomalyAtEpoch = WarpRNG.GenerateFloat(0.0f, Mathf.PI * 2.0f);
     if (orbitData.semiMajorAxis < 0)
     {
         meanAnomalyAtEpoch /= Mathf.PI;
         meanAnomalyAtEpoch -= 1.0f;
         meanAnomalyAtEpoch *= 5.0f;
     }
     orbitData.meanAnomalyAtEpoch = meanAnomalyAtEpoch;
     #endregion
     #region Period
     double referenceMass = AstroUtils.MassInSolarMasses(referenceBody.Mass);
     double usMass        = AstroUtils.MassInSolarMasses(planet.Mass);
     orbitData.period = AstroUtils.CalculatePeriodFromSemiMajorAxis(semiMajorAxis, referenceMass, usMass);
     #endregion
 }
示例#10
0
        public void CreateOrbit()
        {
            if (orbitData.randomized || Hyperdrive.seedString == AstroUtils.KERBIN_SYSTEM_COORDS)
            {
                // Already randomized data
                return;
            }
            orbitData            = new OrbitData();
            orbitData.randomized = true;
            if (IsSun())
            {
                // Special case
                orbitData.referenceBody = solarSystem.sun;
                orbitData.semiMajorAxis = 0;
                return;
            }
            float value = WarpRNG.GetValue();

            #region Reference Body
            referenceBodyData = null;
            referenceBody     = null;
            // Planet is in a solar orbit if any of these are true:
            // 1. RNG rolls a value above at or below 0.25 (25% chance)
            // 2. There is only one planet in the solar system (should never happen).
            // 3. We already have a moon orbiting us (no moons orbiting other moons)
            if (value <= 0.25f || solarSystem.planetCount <= 1 || childBodies.Count > 0)
            {
                referenceBody     = solarSystem.sun;
                referenceBodyData = solarSystem.sunData;
            }
            else
            {
                // We will be a moon
                List <int> attemptedInts = new List <int> ();
                int        attempts      = 0;

                // Toss out a candidate if any of the following is true:
                // 1. The reference body is null or us (causes KSP to crash)
                // 2. The reference body is a moon
                // 3. The reference body is smaller than us
                // Move us to solar orbit after 100 attempts.
                while ((referenceBody == null || referenceBody == planet || referenceBodyData.referenceBody != solarSystem.sun || referenceBody.Radius < planet.Radius))
                {
                    attempts++;
                    // Keep track of already-attempted planets
                    // Might change this to pull a list of all planets from the solar system and poll that
                    int index = WarpRNG.GenerateInt(0, solarSystem.planetCount);
                    if (attemptedInts.Contains(index))
                    {
                        continue;
                    }
                    attemptedInts.Add(index);
                    // Get the planet dictated by the random int
                    referenceBodyData = solarSystem.GetPlanetByID(index);
                    referenceBody     = referenceBodyData.planet;
                    if (attempts >= 100)
                    {
                        referenceBody     = solarSystem.sun;
                        referenceBodyData = solarSystem.sunData;
                        break;
                    }
                    // Loop will do a logic check to make sure the chosen planet is valid
                    // Will continue iterating until we have found a valid planet
                }
            }
            // Notify the solar system and the planet itself that our reference body has a new body orbiting it
            solarSystem.AddChildToPlanet(referenceBodyData, planet);
            // Update orbital data
            orbitData.referenceBody = referenceBody;
            #endregion
            #region Gravity
            float gravityMult = 0.0f;
            if (IsMoon())
            {
                // Moons in KSP for the most part have SOIs which are greater than their real-life counterparts
                // SOI -> Gravity is not a 1:1 ratio; instead a moon's SOI is usually 7-8 times more powerful than its gravity
                // To skew the gravity data for moons, we use the formula y = (0.0788628 * x^2)-(0.788279 * x)+1.58089
                // Note that values below 7.25 generate negative multipliers
                float randomGravity = WarpRNG.GenerateFloat(7.25f, 9f);
                gravityMult = (0.0788628f * randomGravity * randomGravity) - (0.788279f * randomGravity) + 1.58089f;
            }
            else
            {
                gravityMult = WarpRNG.GenerateFloat(0.15f, 2.0f);
                value       = WarpRNG.GetValue();
                // There is a chance that a planet is a gas giant like Jool
                if (value <= 0.05f)
                {
                    gravityMult *= 20.0f;
                }
            }
            // All gravity values are relative to Kerbin
            gravity = gravityMult * AstroUtils.KERBIN_GRAVITY;
            #endregion
            #region Inclination
            // Inclination starts directly at orbital plane
            int inclination = 0;
            // Get new random value
            value = WarpRNG.GetValue();
            if (value >= 0.975f)
            {
                // 2.5% chance of orbit being between 0 and 180 degrees
                inclination = WarpRNG.GenerateInt(0, 180);
            }
            else if (value >= 0.95f)
            {
                // 2.5% chance of orbit being between 0 and 60 degrees
                inclination = WarpRNG.GenerateInt(0, 60);
            }
            else if (value >= 0.925f)
            {
                // 2.5% chance of orbit being between 0 and 45 degrees
                inclination = WarpRNG.GenerateInt(0, 45);
            }
            else if (value >= 0.9f)
            {
                // 2.5% chance or orbit being between 0 and 25 degrees
                inclination = WarpRNG.GenerateInt(0, 25);
            }
            else if (value >= 0.6f)
            {
                // 30% chance of orbit being between 0 and 10 degrees
                inclination = WarpRNG.GenerateInt(0, 10);
            }
            else if (value > 0.1f)
            {
                // 50% chance of orbit being between 0 and 5 degrees
                inclination = WarpRNG.GenerateInt(0, 5);
            }
            else
            {
                // 10% chance of a 0 inclination orbit
                inclination = 0;
            }
            orbitData.inclination = inclination;
            #endregion
            #region Eccentricity
            // Eccentricity must be a value between 0 and 0.99
            double eccentricity = WarpRNG.GetValue();
            if (eccentricity == 1)
            {
                eccentricity = 0.99;
            }
            // For extreme values of eccentricity, tone it down a bit so planets don't buzz the sun so much
            if (eccentricity > 0.95)
            {
                eccentricity *= 0.5f;
            }
            else
            {
                // Below 0.25 eccentricity is ignored
                if (eccentricity <= 0.25)
                {
                    // Values above 0.25 are toned down by 10% to keep orbits circlular
                    eccentricity -= (eccentricity * 0.1f);
                }
                if (eccentricity <= 0.5)
                {
                    // Values above 0.8 after being toned down are toned down by 25%
                    eccentricity -= (eccentricity * 0.25f);
                }
                if (eccentricity <= 0.8)
                {
                    // If values are *still* above 0.8, cut in half
                    eccentricity *= 0.5f;
                }
                else
                {
                    // Square resulting eccentricity to make orbits slightly more circular
                    eccentricity *= eccentricity;
                }
                if (eccentricity < 0)
                {
                    // Should never happen
                    eccentricity = 0;
                }
            }
            orbitData.eccentricity = eccentricity;
            #endregion
            #region Sphere of Influence
            sphereOfInfluence = AstroUtils.CalculateSOIFromMass(planetData);
            if (sphereOfInfluence > AstroUtils.KERBIN_SOI * 30)
            {
                // This is where Jool's SOI caps out -- we don't want to go any larger
                sphereOfInfluence = AstroUtils.KERBIN_SOI * 30;
            }
            #endregion
            #region Semi-Major Axis
            double semiMajorAxis = AstroUtils.MAX_SEMI_MAJOR_AXIS;
            if (referenceBodyData.IsSun())
            {
                // Special case: parent is sun
                // Find Semi-Major Axis in KAU (Kerbin Astronomical Units)
                // Min is 0.2 (~1.5 solar radii), max is 6.0 (Eeloo orbit)
                float kerbinSemiMajorAxisMultiplier = WarpRNG.GenerateFloat(0.02f, 6.0f);
                semiMajorAxis = kerbinSemiMajorAxisMultiplier * AstroUtils.KERBAL_ASTRONOMICAL_UNIT;
            }
            else
            {
                // Planet is moon
                value = WarpRNG.GetValue();
                // Floor resulting value at 1%, to be used later
                if (value < 0.0001f)
                {
                    value = 0.0001f;
                }
                // Semi-Major Axis can be anywhere within the hill sphere of parent body
                double hillSphere             = AstroUtils.CalculateHillSphere(referenceBodyData);
                double tempMajorAxis          = hillSphere * value;
                double parentAtmosphereHeight = planet.Radius + referenceBody.Radius + (referenceBody.atmosphereScaleHeight * 1000.0 * Mathf.Log(1000000.0f));
                while (tempMajorAxis < parentAtmosphereHeight)
                {
                    // Inside planet's atmosphere
                    value        += WarpRNG.GenerateFloat(0.001f, 0.1f);
                    tempMajorAxis = semiMajorAxis * value;
                    foreach (int id in referenceBodyData.childDataIDs)
                    {
                        // This ensures we do not crash into other planets
                        PlanetData childData = solarSystem.GetPlanetByID(id);
                        double     moonAxis  = childData.semiMajorAxis;
                        double     moonMin   = moonAxis - childData.planet.Radius;
                        double     moonMax   = moonAxis + childData.planet.Radius;
                        while (tempMajorAxis + planet.Radius >= moonMin && tempMajorAxis <= moonMax)
                        {
                            value        += WarpRNG.GenerateFloat(0.001f, 0.1f);
                            tempMajorAxis = semiMajorAxis * value;
                        }
                    }
                }
                semiMajorAxis = tempMajorAxis;
            }
            // Remove eccentricity from the semi-major axis
            if (orbitData.eccentricity != 1.0f)
            {
                semiMajorAxis /= (1.0 - orbitData.eccentricity);
            }
            orbitData.semiMajorAxis = semiMajorAxis;
            #endregion
            #region Longitude Ascending Node
            int lan = WarpRNG.GenerateInt(0, 360);
            orbitData.longitudeAscendingNode = lan;
            #endregion
            #region Argument Of Periapsis
            int argumentOfPeriapsis = WarpRNG.GenerateInt(0, 360);
            orbitData.argumentOfPeriapsis = argumentOfPeriapsis;
            #endregion
            #region Mean Anomaly at Epoch
            float meanAnomalyAtEpoch = WarpRNG.GenerateFloat(0.0f, Mathf.PI * 2.0f);
            if (orbitData.semiMajorAxis < 0)
            {
                meanAnomalyAtEpoch /= Mathf.PI;
                meanAnomalyAtEpoch -= 1.0f;
                meanAnomalyAtEpoch *= 5.0f;
            }
            orbitData.meanAnomalyAtEpoch = meanAnomalyAtEpoch;
            #endregion
            #region Period
            orbitData.period = AstroUtils.CalculatePeriodFromSemiMajorAxis(orbitData.semiMajorAxis);
            #endregion
        }