private void loadSaveGameBtn_Click(object sender, RoutedEventArgs e) { if (saveIsReal == true) { StartFromSave = true; ASingleGameProcess = new single(AppLanguage, Name0, Name1, saveIsReal, rb0Result, rb1Result, isBetaOn, ScreenMode, StartFromSave); ((MainWindow)Window.GetWindow(this)).frame0.Content = ASingleGameProcess; } }
private void nextBtn_Click(object sender, RoutedEventArgs e) { rbsChecking(); if (Name0TB.Text != "" && Name1TB.Text != "" && rb0Checked == true && rb1Checked == true) { Name0 = Name0TB.Text; Name1 = Name1TB.Text; StartFromSave = false; ASingleGameProcess = new single(AppLanguage, Name0, Name1, saveIsReal, rb0Result, rb1Result, isBetaOn, ScreenMode, StartFromSave); ((MainWindow)Window.GetWindow(this)).frame0.Content = ASingleGameProcess; } }