double GetRandomSpeed() { double value = _random.NextNormal(27.5, 3.8888889); if (value < 0 || value > 1000) { return(GetRandomSpeed()); } return(value); }
double GetRandomSpeed() { double value = _random.NextNormal(_speedMean, _speedDeviation); if (value < 0 || value > 1000) { return(GetRandomSpeed()); } return(value); }