public TrackData() { if (TrackFileController.DontTrackYet) { keystones = 0; spiritLight = 0; ore = 0; skills = new HashSet <String>(); upgraded = new HashSet <String>(); events = new HashSet <String>(); teleporters = new HashSet <String>(); } try { keystones = InterOp.get_keystones(); spiritLight = InterOp.get_experience(); ore = InterOp.get_ore(); skills = SaveController.SkillsFound.Select((AbilityType type) => trackName(type)).ToHashSet(); upgraded = SaveController.UpgradedWeapons.Select((AbilityType type) => $"{type.GetDescription().Replace(" ", "")}").ToHashSet(); if (SaveController.HasAbility(AbilityType.DamageUpgrade1) && SaveController.HasAbility(AbilityType.DamageUpgrade2)) { upgraded.Add(trackName(AbilityType.DamageUpgrade1)); } events = SaveController.WorldEvents.Select((QuestEventType type) => type.GetDescription()).ToHashSet(); teleporters = Teleporter.TeleporterStates.Keys.Where((TeleporterType t) => (new Teleporter(t)).Has()).Select((TeleporterType t) => t.GetDescription()).ToHashSet(); } catch (Exception e) { Randomizer.Error("TrackData()", e); } }
public static void Update() { if (InterOp.get_game_state() == GameState.Game) { DontTrackYet = false; } if (IgnoreUpdateFrames > 0) { IgnoreUpdateFrames--; return; } try { if (Last == null || Last.ore != InterOp.get_ore() || Last.spiritLight != InterOp.get_experience()) { Write(); } } catch (Exception e) { Randomizer.Error("Track.Update", e); Randomizer.Log($"Last: {Last}", false); } }
public static void UpdateReachableAsync(int sleepTime = 30) { try { Thread.Sleep(sleepTime); // wait to let values update if (Updating) { return; } Updating = true; var argsList = RustLogic ? new List <string> { "reach-check", // TODO maybe we won't pass these explicitly? since it's samefolder shit "--areas", $"\"{Randomizer.BasePath}areas.wotw\"", "--locations", $"\"{Randomizer.BasePath}loc_data.csv\"", "--uber-states", $"\"{Randomizer.BasePath}state_data.csv\"", } : new List <string> { "-jar", $"\"{Randomizer.BasePath}SeedGen.jar\" ", "ReachCheck" }; argsList.AddRange(new List <string> { $"\"{SeedController.SeedFile}\"", $"{InterOp.get_max_health()}", $"{Convert.ToInt32(10*InterOp.get_max_energy())}", $"{UberGet.value(6, 0).Int}", $"{InterOp.get_ore()}", $"{InterOp.get_experience()}", }); if (RustLogic) { argsList.AddRange(TrackedConds.Where(c => c.Met()).Select(t => $"u:{t.Id.GroupID},{t.Id.ID}")); } argsList.AddRange(SaveController.SkillsFound.Select((AbilityType at) => $"s:{(int)at}")); argsList.AddRange(Teleporter.TeleporterStates.Keys.Where(t => new Teleporter(t).Has()).Select(t => $"t:{(int)t}")); if (new QuestEvent(QuestEventType.Water).Has()) { argsList.Add("w:0"); } argsList.AddRange(TrackedShards.Where(sh => new Shard(sh).Has()).Select(t => $"sh:{(int)t}")); var proc = new System.Diagnostics.Process(); proc.StartInfo.FileName = RustLogic ? @"seedgen.exe" : @"java.exe"; proc.StartInfo.Arguments = String.Join(" ", argsList); proc.StartInfo.CreateNoWindow = true; proc.StartInfo.UseShellExecute = false; proc.StartInfo.RedirectStandardOutput = true; proc.StartInfo.RedirectStandardError = true; proc.StartInfo.WorkingDirectory = Randomizer.BasePath; proc.Start(); if (!proc.WaitForExit(10000)) { Randomizer.Warn("MapController.waitForProc", "timed out waiting for reach check", false); } Reachable.Clear(); var rawOutput = proc.StandardOutput.ReadToEnd(); if (rawOutput.Trim() != "") { foreach (var rawCond in rawOutput.Split(',')) { try { var frags = rawCond.Split('|'); var cond = new UberStateCondition(int.Parse(frags[0]), frags[1]); if (cond.Loc().Type == LocType.Shop) { if (cond.Met() || hintTypes.Contains(cond.Pickup().Type)) { continue; // bought it or it's a hint. Either way it's known to be non progression, so it does not show on the map } if (ShopSlot.Twillen.Any(e => e.State.Equals(cond.Id))) { Reachable.Add(new UberStateCondition(2, "20000")); } else if (ShopSlot.Opher.Any(e => e.State.Equals(cond.Id))) { Reachable.Add(new UberStateCondition(1, "20000")); } else if (ShopSlot.LupoStore.Any(e => e.State.Equals(cond.Id))) { Reachable.Add(new UberStateCondition(48248, "20000")); } } Reachable.Add(cond); } catch (Exception e) { Randomizer.Error($"GetReachableAsync (post-return) while parsing |{rawCond}|", e); } } } /* * if(Randomizer.Dev) * Randomizer.Log($"Reach check:\nseed_gen_cli.exe {String.Join(" ", argsList)}\n gave output: \n{rawOutput}\n stderr was {proc.StandardError.ReadToEnd()}\nReachable after: {String.Join(" ", Reachable.Select(r => r.ToString()))}", false); */ InterOp.refresh_inlogic_filter(); } catch (Exception e) { Randomizer.Error("GetReachableAsync", e); } Updating = false; }
public static void UpdateReachableAsync(int sleepTime = 30) { try { Thread.Sleep(sleepTime); // wait to let values update if (Updating) { return; } Updating = true; var argsList = new List <string> { "-jar", $"{Randomizer.BasePath}SeedGen.jar ", "ReachCheck", $"\"{SeedController.SeedFile}\"", $"{InterOp.get_max_health()}", $"{Convert.ToInt32(10*InterOp.get_max_energy())}", $"{UberGet.value(6, 0).Int}", $"{InterOp.get_ore()}", $"{InterOp.get_experience()}", }; // ^ this should probably be an array at this point... // TODO: send which key doors are already open argsList.AddRange(SaveController.SkillsFound.Select((AbilityType at) => $"s:{(int)at}")); argsList.AddRange(Teleporter.TeleporterStates.Keys.Where(t => new Teleporter(t).Has()).Select(t => $"t:{(int)t}")); if (new QuestEvent(QuestEventType.Water).Has()) { argsList.Add("w:0"); } var proc = new System.Diagnostics.Process(); proc.StartInfo.FileName = @"java.exe"; proc.StartInfo.Arguments = String.Join(" ", argsList); proc.StartInfo.CreateNoWindow = true; proc.StartInfo.UseShellExecute = false; proc.StartInfo.RedirectStandardOutput = true; proc.StartInfo.WorkingDirectory = Randomizer.BasePath; proc.Start(); if (!proc.WaitForExit(7500)) { Randomizer.Warn("MapController.waitForProc", "timed out waiting for reach check", false); } Reachable.Clear(); var rawOutput = proc.StandardOutput.ReadToEnd(); if (rawOutput.Trim() != "") { foreach (var rawCond in rawOutput.Split(',')) { try { var frags = rawCond.Split('|'); var cond = new UberStateCondition(int.Parse(frags[0]), frags[1]); Reachable.Add(cond); } catch (Exception e) { Randomizer.Error($"GetReachableAsync (post-return) while parsing |{rawCond}|", e); } } } // else // Randomizer.Log($"got output |{rawOutput}| from cmd. args: \"{String.Join(" ", argsList)}\" stderr was {proc.StandardError.ReadToEnd()}", false); InterOp.refresh_inlogic_filter(); } catch (Exception e) { Randomizer.Error("GetReachableAsync", e); } Updating = false; }