//*************************************************************************** // Depreciated Class Constructor // /* * ScheduledEventList unsorted = new ScheduledEventList(); * for (int i = 0; i < RollupParams.Length; i++) * if (RollupParams[i].EventInterval.TotalSeconds > 0) * { #if DEBUG * Console.WriteLine("Added interval event..."); * Console.WriteLine(RollupParams[i].EventInterval.ToString()); #endif * DateTime evtTime = new DateTime(DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day, 00, 00, 00); * for (int f = 0; f <= (24 * 60 * 60) / RollupParams[i].EventInterval.TotalSeconds; f++) * { * evtTime = evtTime.AddSeconds(aosText[i].EventInterval.TotalSeconds); * string evtName = RollupParams[i].ToString().PadRight(20, ' ') + " [" + evtTime.ToString("hh:mm:ss") + "]"; * unsorted.Add(new ScheduledEvent(i, evtName, evtTime)); * } * } * else * { * string evtName = RollupParams[i].ToString().PadRight(20, ' ') + " [" + RollupParams[i].EventTime.ToString("hh:mm:ss") + "]"; * unsorted.Add(new ScheduledEvent(i, evtName, aosText[i].EventTime)); * } * * for (int r = 0; r < unsorted.Count; r++) * { * for (int t = 0; t < unsorted.Count; t++) * { * if (unsorted[t] > unsorted[r]) * { * unsorted.Move(t, r); * } * } * } * // We clone the (now) sorted list into our global variable reference * events = unsorted.Clone() as ScheduledEventList; * // Then we loop through until we find the first event who's time has not * // already passed, and set the 'nextEvent' counter to that record. * GetNextEvent(); #if DEBUG * foreach (ScheduledEvent evnt in events) * Console.WriteLine("{0}: {1} [{2}]", evnt.EventID, evnt.EventName, evnt.ScheduledTime.ToString("hh:mm:ss")); #endif */ #endregion #region Public Methods //*************************************************************************** // Public Methods // /// <summary> /// Creates a 'deep' copy of the current AosSchedule object. /// </summary> /// <returns>An AosSchedule object which is a direct copy of the current AosSchedule object.</returns> public override object Clone() { ScheduleManager newSchedule = new ScheduleManager(events.Clone() as ScheduledEventCollection); return(newSchedule); }
//*************************************************************************** // Depreciated Class Constructor // /* ScheduledEventList unsorted = new ScheduledEventList(); for (int i = 0; i < RollupParams.Length; i++) if (RollupParams[i].EventInterval.TotalSeconds > 0) { #if DEBUG Console.WriteLine("Added interval event..."); Console.WriteLine(RollupParams[i].EventInterval.ToString()); #endif DateTime evtTime = new DateTime(DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day, 00, 00, 00); for (int f = 0; f <= (24 * 60 * 60) / RollupParams[i].EventInterval.TotalSeconds; f++) { evtTime = evtTime.AddSeconds(aosText[i].EventInterval.TotalSeconds); string evtName = RollupParams[i].ToString().PadRight(20, ' ') + " [" + evtTime.ToString("hh:mm:ss") + "]"; unsorted.Add(new ScheduledEvent(i, evtName, evtTime)); } } else { string evtName = RollupParams[i].ToString().PadRight(20, ' ') + " [" + RollupParams[i].EventTime.ToString("hh:mm:ss") + "]"; unsorted.Add(new ScheduledEvent(i, evtName, aosText[i].EventTime)); } for (int r = 0; r < unsorted.Count; r++) { for (int t = 0; t < unsorted.Count; t++) { if (unsorted[t] > unsorted[r]) { unsorted.Move(t, r); } } } // We clone the (now) sorted list into our global variable reference events = unsorted.Clone() as ScheduledEventList; // Then we loop through until we find the first event who's time has not // already passed, and set the 'nextEvent' counter to that record. GetNextEvent(); #if DEBUG foreach (ScheduledEvent evnt in events) Console.WriteLine("{0}: {1} [{2}]", evnt.EventID, evnt.EventName, evnt.ScheduledTime.ToString("hh:mm:ss")); #endif */ #endregion #region Public Methods //*************************************************************************** // Public Methods // /// <summary> /// Creates a 'deep' copy of the current AosSchedule object. /// </summary> /// <returns>An AosSchedule object which is a direct copy of the current AosSchedule object.</returns> public override object Clone() { ScheduleManager newSchedule = new ScheduleManager(events.Clone() as ScheduledEventCollection); return newSchedule; }