/// <summary> /// プラグインが有効化されたときに呼び出されます。 /// </summary> /// <param name="pluginScreenSpace"></param> /// <param name="pluginStatusText"></param> public void InitPlugin(TabPage pluginScreenSpace, Label pluginStatusText) { try { this.tabPage = pluginScreenSpace; this.label = pluginStatusText; #if DEBUG Logger.Log(LogLevel.Warning, "##################################"); Logger.Log(LogLevel.Warning, " THIS IS THE DEBUG BUILD"); Logger.Log(LogLevel.Warning, "##################################"); #endif Logger.Log(LogLevel.Info, "InitPlugin: PluginDirectory = {0}", PluginDirectory); #if DEBUG Stopwatch watch = new Stopwatch(); watch.Start(); #endif // ** Init phase 1 // Only init stuff here that works without the FFXIV plugin or addons (event sources, overlays). // Everything else should be initialized in the second phase. NativeMethods.Init(); FFXIVExportVariables.Init(); EventDispatcher.Init(); Registry.Register(new KeyboardHook()); LoadConfig(); #if DEBUG Logger.Log(LogLevel.Debug, "Component init and config load took {0}s.", watch.Elapsed.TotalSeconds); watch.Reset(); #endif try { Renderer.Initialize(PluginDirectory, ActGlobals.oFormActMain.AppDataFolder.FullName, Config.ErrorReports); } catch (Exception e) { Logger.Log(LogLevel.Error, "InitPlugin: {0}", e); } #if DEBUG Logger.Log(LogLevel.Debug, "CEF init took {0}s.", watch.Elapsed.TotalSeconds); watch.Reset(); #endif // プラグイン間のメッセージ関連 OverlayApi.BroadcastMessage += (o, e) => { Task.Run(() => { foreach (var overlay in this.Overlays) { overlay.SendMessage(e.Message); } }); }; OverlayApi.SendMessage += (o, e) => { Task.Run(() => { var targetOverlay = this.Overlays.FirstOrDefault(x => x.Name == e.Target); if (targetOverlay != null) { targetOverlay.SendMessage(e.Message); } }); }; OverlayApi.OverlayMessage += (o, e) => { Task.Run(() => { var targetOverlay = this.Overlays.FirstOrDefault(x => x.Name == e.Target); if (targetOverlay != null) { targetOverlay.OverlayMessage(e.Message); } }); }; #if DEBUG watch.Reset(); #endif // コンフィグUI系初期化 this.controlPanel = new ControlPanel(this, this.Config); this.controlPanel.Dock = DockStyle.Fill; this.tabPage.Controls.Add(this.controlPanel); this.tabPage.Name = "OverlayPlugin"; this.wsConfigPanel = new WSConfigPanel(this.Config); this.wsConfigPanel.Dock = DockStyle.Fill; this.wsTabPage = new TabPage("OverlayPlugin WSServer"); this.wsTabPage.Controls.Add(wsConfigPanel); ((TabControl)this.tabPage.Parent).TabPages.Add(this.wsTabPage); Logger.Log(LogLevel.Info, "InitPlugin: Initialized."); this.label.Text = "Initialized."; if (Config.UpdateCheck) { Updater.Updater.PerformUpdateIfNecessary(PluginDirectory); } initTimer = new Timer(); initTimer.Interval = 300; initTimer.Tick += async(o, e) => { if (ActGlobals.oFormActMain == null) { // Something went really wrong. initTimer.Stop(); } else if (ActGlobals.oFormActMain.InitActDone && ActGlobals.oFormActMain.Handle != IntPtr.Zero) { try { initTimer.Stop(); // ** Init phase 2 // Initialize the parser in the second phase since it needs the FFXIV plugin. // If OverlayPlugin is placed above the FFXIV plugin, it won't be available in the first // phase but it'll be loaded by the time we enter the second phase. NetworkParser.Init(); TriggIntegration.Init(); // This timer runs on the UI thread (it has to since we create UI controls) but LoadAddons() // can block for some time. We run it on the background thread to avoid blocking the UI. // We can't run LoadAddons() in the first init phase since it checks other ACT plugins for // addons. Plugins below OverlayPlugin wouldn't have been loaded in the first init phase. // However, in the second phase all plugins have been loaded which means we can look for addons // in that list. await Task.Run(LoadAddons); ActGlobals.oFormActMain.Invoke((Action)(() => { // Now that addons have been loaded, we can finish the overlay setup. InitializeOverlays(); controlPanel.InitializeOverlayConfigTabs(); OverlayHider.Init(); OverlayZCorrector.Init(); // WSServer has to start after the LoadAddons() call because clients can connect immediately // after it's initialized and that requires the event sources to be initialized. if (Config.WSServerRunning) { WSServer.Init(); } })); } catch (Exception ex) { Logger.Log(LogLevel.Error, "InitPlugin: {0}", ex); } } }; initTimer.Start(); } catch (Exception e) { Logger.Log(LogLevel.Error, "InitPlugin: {0}", e.ToString()); MessageBox.Show(e.ToString()); throw; } }
protected override void OnClose(CloseEventArgs e) { base.OnClose(e); EventDispatcher.UnsubscribeAll(this); }
protected override void OnMessage(MessageEventArgs e) { JObject data = null; try { data = JObject.Parse(e.Data); } catch (JsonException ex) { Log(LogLevel.Error, Resources.WSInvalidDataRecv, ex, e.Data); return; } if (!data.ContainsKey("call")) { return; } var msgType = data["call"].ToString(); if (msgType == "subscribe") { try { foreach (var item in data["events"].ToList()) { EventDispatcher.Subscribe(item.ToString(), this); } } catch (Exception ex) { Log(LogLevel.Error, Resources.WSNewSubFail, ex); } return; } else if (msgType == "unsubscribe") { try { foreach (var item in data["events"].ToList()) { EventDispatcher.Unsubscribe(item.ToString(), this); } } catch (Exception ex) { Log(LogLevel.Error, Resources.WSUnsubFail, ex); } return; } Task.Run(() => { try { var response = EventDispatcher.CallHandler(data); if (response == null) { response = new JObject(); response["$isNull"] = true; } if (data.ContainsKey("rseq")) { response["rseq"] = data["rseq"]; } Send(response.ToString(Formatting.None)); } catch (Exception ex) { Log(LogLevel.Error, Resources.WSHandlerException, ex); } }); }
protected void DispatchEvent(JObject e) { EventDispatcher.DispatchEvent(e); }
protected void RegisterEventHandler(string name, Func <JObject, JToken> handler) { EventDispatcher.RegisterHandler(name, handler); }
protected void RegisterEventTypes(List <string> types) { EventDispatcher.RegisterEventTypes(types); }