private void RainbowApplication_ConnectionStateChanged(object sender, Rainbow.Events.ConnectionStateEventArgs e) { // Add info about connection state UpdateLoginButton(e.State); AddStateLine($"Connection state changed: {e.State}"); if (e.State == ConnectionState.Connected) { InvokeOnMainThread(() => box.Hidden = false); GetAllContacts(); GetAllConversations(); GetAllPresence(); } else if (e.State == ConnectionState.Disconnected) { InvokeOnMainThread(() => { box.Hidden = true; boxMessages.Hidden = true; }); if (rainbowContactsList != null) { rainbowContactsList.Clear(); UpdateContactsCombobox(); } if (rainbowConvList != null) { rainbowConvList.Clear(); UpdateConversationsCombobox(); } } }
private void RainbowApplication_ConnectionStateChanged(object sender, Rainbow.Events.ConnectionStateEventArgs e) { // Add info about connection state AddStateLine($"ConnectionStateChanged:{e.State}"); UpdateLoginButton(e.State); // Update layout since we are not connected to the server if (e.State != Rainbow.Model.ConnectionState.Connected) { RainbowTelephony_TelephonyStatusUpdated(this, new TelephonyStatusEventArgs(false)); // Need default constructor in SDK - to add in new release RainbowTelephony_CallForwardStatusUpdated(this, new CallForwardStatusEventArgs(new CallForwardStatus())); RainbowTelephony_NomadicStatusUpdated(this, new NomadicStatusEventArgs(new NomadicStatus())); } }
private void RbApplication_ConnectionStateChanged(object sender, Rainbow.Events.ConnectionStateEventArgs e) { switch (e.State) { case ConnectionState.Connected: ViewModel.Connect = "Connecting"; break; case ConnectionState.Connecting: ViewModel.Connect = "Connecting"; break; case ConnectionState.Disconnected: ViewModel.Connect = "Connect"; ViewModel.IsBusy = false; break; } }
private void RainbowApplication_ConnectionStateChanged(object sender, Rainbow.Events.ConnectionStateEventArgs e) { // Add info about connection state AddStateLine($"ConnectionStateChanged:{e.State}"); UpdateLoginButton(e.State); // Update layout since we are not connected to the server if (e.State == Rainbow.Model.ConnectionState.Connected) { rainbowBubbles.GetAllBubbles(callbackBubbles => { string logLine; if (callbackBubbles.Result.Success) { logLine = String.Format("Nb Bubbles:{0}", callbackBubbles.Data.Count); } else { logLine = String.Format("Impossible to get Bubbles list:\r\n{0}", Util.SerializeSdkError(callbackBubbles.Result)); } AddStateLine(logLine); log.LogWarning(logLine); }); // Check permissions UpdateConferenceAvailable(rainbowBubbles.ConferenceAllowed()); UpdatePersonalConferenceAvailable(rainbowBubbles.PersonalConferenceAllowed()); // Update "Conference in progress" } else { // Reset permissions UpdateConferenceAvailable(false); UpdatePersonalConferenceAvailable(false); // Clear "Conference in progress" layout conferenceInProgress = null; UpdateConferenceInProgress(); } }