示例#1
0
 /// <summary>Sets a list of all Trigger components attached to this object's children except for Generic Triggers.</summary>
 private void SetTriggers()
 {
     _triggers = Utilities.GetTriggersFromChildren(gameObject, false);
 }
示例#2
0
        private void OnDrawGizmosSelected()
        {
            if (Target == null && (_currentRail == null || _currentRail.Target == null))
            {
                return;
            }

            var camera    = GetComponent <Camera>();
            var gizmoZPos = transform.position.z + Mathf.Abs(transform.position.z) * transform.forward.z;

            Gizmos.color = EditorPreferences.GetColor32(EditorPreferences.CameraTargetColorKey, EditorPreferences.CameraTargetColorValue);

            // Current camera position
            var screenSizeY = Utilities.GetScreenSizeInWorldUnits(camera, Mathf.Abs(transform.position.z)).y;
            var cameraPos   = new Vector3(transform.position.x, transform.position.y, gizmoZPos);

            Utilities.GizmosDrawWireDisc(cameraPos, screenSizeY * 0.02f);
            Utilities.GizmosDrawWireDisc(cameraPos, screenSizeY * 0.015f);
            Gizmos.DrawRay(cameraPos - new Vector3(screenSizeY * 0.02f, 0f, 0f), new Vector2(screenSizeY * 0.04f, 0f));
            Gizmos.DrawRay(cameraPos - new Vector3(0f, screenSizeY * 0.02f, 0f), new Vector2(0f, screenSizeY * 0.04f));

            // Intended Position
            var intendedPos = new Vector3(_intendedPosition.x, _intendedPosition.y, gizmoZPos);

            Utilities.GizmosDrawWireDisc(intendedPos, screenSizeY * 0.01f);
            Gizmos.DrawRay(intendedPos - new Vector3(screenSizeY * 0.01f, 0f, 0f), new Vector2(screenSizeY * 0.02f, 0f));
            Gizmos.DrawRay(intendedPos - new Vector3(0f, screenSizeY * 0.01f, 0f), new Vector2(0f, screenSizeY * 0.02f));
            Gizmos.DrawLine(cameraPos, intendedPos);

            // Offset
            if (OffsetX > 0f || OffsetY > 0f)
            {
                var intendedPosWithoutOffset = new Vector3(_intendedPositionWithoutOffset.x, _intendedPositionWithoutOffset.y, gizmoZPos);
                Gizmos.DrawWireSphere(intendedPosWithoutOffset, screenSizeY * 0.0125f);
                Gizmos.DrawLine(intendedPosWithoutOffset, intendedPos);
            }

            // Smoothing Bounds
            if (SmoothX > 0f && BoundX > 0f)
            {
                Gizmos.color = EditorPreferences.GetColor32(EditorPreferences.CameraBoundColorKey, EditorPreferences.CameraBoundColorValue);

                if (SmoothX > 0f && BoundY > 0f)
                {
                    Gizmos.DrawWireCube(cameraPos, new Vector3(BoundX * _screenSizeInWorldUnits.x, BoundY * _screenSizeInWorldUnits.y, 0f));
                }
                else
                {
                    var bottomLeft  = cameraPos - new Vector3(_screenSizeInWorldUnits.x * 0.5f * BoundX, _screenSizeInWorldUnits.y * 0.5f, 0f);
                    var bottomRight = cameraPos - new Vector3(-_screenSizeInWorldUnits.x * 0.5f * BoundX, _screenSizeInWorldUnits.y * 0.5f, 0f);
                    Gizmos.DrawRay(bottomLeft, new Vector3(0f, _screenSizeInWorldUnits.y * 0.5f * 2f, 0f));
                    Gizmos.DrawRay(bottomRight, new Vector3(0f, _screenSizeInWorldUnits.y * 0.5f * 2f, 0f));
                }
            }
            else if (SmoothY > 0f && BoundY > 0f)
            {
                Gizmos.color = EditorPreferences.GetColor32(EditorPreferences.CameraBoundColorKey, EditorPreferences.CameraBoundColorValue);

                var bottomLeft = cameraPos - new Vector3(_screenSizeInWorldUnits.x * 0.5f, _screenSizeInWorldUnits.y * 0.5f * BoundY, 0f);
                var topLeft    = cameraPos - new Vector3(_screenSizeInWorldUnits.x * 0.5f, -_screenSizeInWorldUnits.y * 0.5f * BoundY, 0f);
                Gizmos.DrawRay(bottomLeft, new Vector3(_screenSizeInWorldUnits.x, 0f, 0f));
                Gizmos.DrawRay(topLeft, new Vector3(_screenSizeInWorldUnits.x, 0f, 0f));
            }
        }
示例#3
0
 /// <summary>Sets a list of all Rail components attached to this object's children with a node count higher than 1.</summary>
 private void SetRails()
 {
     _rails = Utilities.GetRailsFromChildren(gameObject, false);
 }