public bool addRoad(Road t) { Arrow[] temp = t.GetAllArrows(); bool fl = true; if (findID(t.ID)) { LError.Add(new ErrorRoad(2)); } for (int i = 0; i < temp.Length && fl; i++) { int q = LArrow.IndexOf(temp[i]); if (q < 0) { fl = false; LError.Add(new ErrorRoad(1)); } else { fl = LArrow[q].TryPick(t); } } if (fl) { for (int i = 0; i < temp.Length && fl; i++) { int q = LArrow.IndexOf(temp[i]); if (q >= 0) { LArrow[q].Add(t); } } } return(fl); }
public bool addRoad(int a, int b, double lens, bool z) { Road t = new Road(NextID, LArrow[a].Coord, LArrow[a], LArrow[b], lens); Arrow[] temp = t.GetAllArrows(); bool fl = true; if (findID(t.ID)) { LError.Add(new ErrorRoad(2)); } for (int i = 0; i < temp.Length && fl; i++) { int q = LArrow.IndexOf(temp[i]); if (q < 0) { fl = false; LError.Add(new ErrorRoad(1)); } else { fl = LArrow[q].TryPick(t); } } LRoad.Add(t); G.addEdge(LArrow[a], LArrow[b], t.Lenght); for (int i = 0; i < temp.Length && fl; i++) { int q = LArrow.IndexOf(temp[i]); if (q >= 0) { LArrow[q].Add(t); } } return(fl); }
public bool Add(Road a) { if (UsedFitst == 0 && UsedSecond == 0) { First[0] = a; UsedFitst++; return(true); } Point s = new Point(); Arrow[] z = a.GetAllArrows(); if (z.Length == 2 && z[0] == this) { s.X = coords.X - z[1].coords.X; s.Y = coords.Y - z[1].coords.Y; } if (z.Length == 2 && z[1] == this) { s.X = coords.X - z[0].coords.X; s.Y = coords.Y - z[0].coords.Y; } for (int i = 0; i < First.Length; i++) { if (First[i] != null) { Point q = coords; z = First[i].GetAllArrows(); if (z.Length == 2 && z[0] == this) { q.X = coords.X - z[1].coords.X; q.X = coords.Y - z[1].coords.Y; } if (z.Length == 2 && z[1] == this) { q.X = coords.X - z[0].coords.X; q.X = coords.Y - z[0].coords.Y; } double arc = Math.Acos((s.X * q.X + s.Y * q.Y) / Math.Sqrt((s.X * s.X + s.Y * s.Y) * (q.X * q.X + q.Y * q.Y))); if (UsedFitst < 1 && arc > 0 && arc < 1) { First[UsedFitst] = a; UsedFitst++; return(true); } if (UsedSecond < 1 && arc > -1 && arc < 0) { Second[UsedSecond] = a; UsedSecond++; return(true); } } } for (int i = 0; i < Second.Length; i++) { if (Second[i] != null) { Point q = coords; z = Second[i].GetAllArrows(); if (z.Length == 2 && z[0] == this) { q.X = coords.X - z[1].coords.X; q.X = coords.Y - z[1].coords.Y; } if (z.Length == 2 && z[1] == this) { q.X = coords.X - z[0].coords.X; q.X = coords.Y - z[0].coords.Y; } double arc = Math.Acos((s.X * q.X + s.Y * q.Y) / Math.Sqrt((s.X * s.X + s.Y * s.Y) * (q.X * q.X + q.Y * q.Y))); if (arc > 0 && arc < 1) { if (UsedSecond < 1) { Second[UsedSecond] = a; UsedSecond++; return(true); } if (UsedFitst < 1) { First[UsedFitst] = a; UsedFitst++; return(true); } } } } return(false); }